The Witcher: Monster Slayer was updated to version 1.2.0 on May 26th, and fans have not been pleased about it. The update made the game significantly more expensive, and more difficult. Players immediately expressed anger at the changes, and it seems the developers of the mobile game have taken notice. In a new blog post, the team at Spokko and CD Projekt Red went into detail about why these changes were made, and what it was hoping to achieve. Spokko says that it “believe in this new incarnation of our game and want to stay on that path,” while making adjustments to the difficulty and economy.
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“Having said that, we’re not shying away from admitting that we’ve mademistakes. One was definitely in the realm of how we communicated thesechanges. We rolled them out without sufficiently explaining the intentbehind them,” Spokko writes on the game’s official website. “Another mistake we made was cranking the difficulty toomuch in certain gameplay scenarios (e.g. making common monsters requirealchemy). Finally, we miscalculated the expectations of the broadercommunity and deployed changes that impacted the most dedicated fans ofthe game. This is a lesson for us and something we will use as food forthought for a long time.”
Monster Slayer will be going through extended downtime as Spokko works to fix these problems, and the developer is looking for feedback from players to help speed up the overall process. The game’s website states that the team is also “thinking of ways of making it up to the community for the extended downtime,” though no details have been provided, as of this writing.
The Witcher is a franchise that means a lot to people around the world, and it’s not hard to see how frustrated many of them are at the moment. Hopefully, Spokko can make changes to The Witcher: Monster Slayer that make the mobile game more enjoyable to current fans, as well as newcomers!
Are you a fan of The Witcher: Monster Slayer? How have you felt about the game since the 1.2.0 update was released? Let us knowin the comments or share your thoughts directly on Twitter at @Marcdachamp to talk all things gaming!