In recent years Assassin’s Creed games (like AC: Unity and AC: Syndicate) have gone in the direction of smaller, denser maps that only cover a single city, but Assassin’s Creed Origins is once again going with a full open-world. Origins’ map encompasses the entirety of Ancient Egypt, with a ton of stuff to explore around every corner. But don’t take my word for it – Ubisoft has released the game’s full map, and it’s quite a bit to pore over. You can check it out, below.
Here’s how Ubisoft describes their version of Ancient Egypt:
Assassin’s Creed Origins doesn’t just give players a few cities to explore, with some countryside in between – it’s building an entire seamless country that you’ll be able to travel freely across, from Alexandria and the Nile Delta in the north to Faiyum in the south. [Assassin’s Creed Origins features] a world around the size of Assassin’s Creed IV: Black Flag’s, with one key difference -- it’s almost all land, and the parts that aren’t land are fully realized underwater environments that hide secrets, loot, and dangerous animals.
The game’s city of Memphis is a massive, almost mazelike landscape of temples, fortresses, and dwellings. Delving into any of these can lead to battles, treasure, new weapons, secret caves, and more, lending importance to every structure, every person, and every opportunity to wander off the beaten path. And all of this is a seamless part of the larger open world, surrounded by miles of farmland, rocky desert, cliffs, and gigantic pyramids that conceal mysteries of their own.
“In terms of the granularity of the details, the experiences that you can have, the things you can run into, the NPCs, the animals, the fauna, it’s much, much denser. This is definitely, in terms of content, the biggest world we’ve ever built. We want the exploration of the world to really be jaw-dropping. We want people to be lost in this world for hours and hours. So, the game is quite huge.”