Gaming

CD Projekt Red Addresses Rumors Regarding Company Morale Sabotaging Cyberpunk 2077 Development

There have been rumors swirling around that CD Projekt Red’s next dynamic project, Cyberpunk […]

There have been rumors swirling around that CD Projekt Red‘s next dynamic project, Cyberpunk 2077, might have run into some personal trouble following someone’s departure from the company.

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But rather than letting these rumors settle on their own, the developer, who also worked on The Witcher saga, decided to take them head on through Twitter. We’ve included the full statement below, and it shows just how confident the company is:

“Hey there!

If you’re following news related to CD PROJEKT RED, you might have recently stumbled on information regarding morale here at the studio. We’d normally avoid commenting on company reviews on spaces like Glassdoor, but this time around โ€“ especially in light of the fact that we haven’t communicated anything about Cyberpunk 2077 for a long time and saw some gamers getting worried about the project โ€“ we’d like to elaborate on a few things.

First off, we’d like to talk about the departures. In 2015, when we released The Witcher III: Wild Hunt, we were over 200 developers strong and that was the core crew of the studio. Since then, we’ve almost doubled the headcount and we’re still hiring. Do people leave? Sure they do. We always wish them all the best and respect both their decision and the feedback they give us as the reason for their departure. We are continuously working on making RED a good workplace for everyone, but we also have a set of values that constitutes who we are and how we do things.

So, does a departure, even a high profile one, mean that the project is in danger? One would need to be very courageous to base the future of an AAA role-playing game of such scope on one person (or a few people).

Every roleโ€”laying game we ever developed seemed impossible to achieve at the moment we set out to create it. It took us five years to finish The Witcher 1, we had to make our own engine to complete The Witcher 2: Assassins of Kings and we had to entirely reinvent the way we made games to deliver an open world for The Witcher III: Wild Hunt. When we start down the road to creating something, we know the destination and we’re sure of one thing: even if something feels impossible, it doesn’t mean it is. And, as it turns out, most often things are perfectly possible, they just require a lot of faith, commitment and spirit.

This approach to making games is not for everyone. It often requires a conscious effort to ‘reinvent the wheel’ โ€“ even if you personally think it already works like a charm. But you know what? We believe reinventing that wheel every friggin’ time is what makes a better game. It’s what creates innovation and makes it possible for us to say we’ve worked really hard on something, and we think it’s worth your hard-earned cash. If you make games with a ‘close enough is good enough’ attitude, you end up in a comfort zone. And you know where the magic happens.

Cyberpunk 2077 is progressing as planned, but we are taking our time โ€“ in this cas,e silence is the cost of making a great game.

As always, many thanks for being so engaged in what we do. It shows us it’s all worth the hours we put in.”

The letter was signed by Marcin Iwinski, co-founder, and Adam Badowski, studio head.

And it’s right on the money. If the game is even half as good as The Witcher III: Wild Hunt ended up being, Cyberpunk 2077 will be one hell of a journey.