Gaming

This Mass Effect Andromeda Mod Fixes Many of the Unresolved Issues In-Game

Mass Effect: Andromeda was the Mass Effect we were all hoping for, but unfortunately didn’t get. […]

Mass Effect: Andromeda was the Mass Effect we were all hoping for, but unfortunately didn’t get. With the title being understaffed, underfunded in respect to previous titles, and with a brand new team – there were a lot of factors that went into the title’s mixed reception at launch. The biggest complaint wasn’t really anything about the story itself, but the many bugs, glitches, and animation issues players were faced with. Luckily, for those that did enjoy the story, one modder is here to help.

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Modder ‘NightWolf2503’ created the Fixpack mod to address many of the issues that BioWare seemed to have overlooked. This includes quest glitches, animation fixes, item bugs, and more. A few voice actor swaps was also included to make the conversation feel more natural and allows the face to match up with the voice behind it.

A recent update has been made to the mod and what it has to offer, check it out below:

Actors:

  • Changed gender of multiple turians at the Paradise, on Elaaden, to match their voice sets.
  • Changed gender of multiple krogan in New Tuchanka to match their voice sets.
  • Tech Danny Messier will now actually leave the outpost on Eos.
  • Prevented enemies at the kett outposts on Voeld and Eos from respawning once the outpost has been cleared.

Codex and Journal:

  • Added missing picture to the journal entry for “Save Dr. Okeer’s Krogan Research”.

Conversations and Cutscenes:

  • During “Investigate Remnant Derelict”, the door to the drive core is now open during the cutscene discussing the theft.
  • Fixed Ryder’s neck getting twisted in conversations with Jaal at the Cultural Center and the Ancient AI in SAM Node.
  • Addison now looks at Ryder during the conversation when establishing an outpost on Kadara.

Crafting:

  • Fixed the shell filaments required to craft the tier 10 Isharay.
  • Fixed the Pathfinder Ranger being craftable with an automatic fire type augment instead of single fire type.

Game mechanics:

  • Fixed Tempest store restocking to tier 1 gear when loading a save in the research room.

Quests:

  • Task: Gone Dark; angaran bugs inside kett camps on Voeld are now always scannable. (May not work if the quest was already started.)
  • Task: Cold Hard Cache; prevented the objectives “Defeat the outlaws” and “Prevent the shuttle from leaving Kadara” from being triggered too early, which caused the objective “Travel to the navpoint” to get stuck in the journal.

Skills and Profiles:

  • Fixed red outline on enemies from the infiltrator perk remaining permanent if they are killed while it is active.

World Objects:

  • During “Task: Cold Hard Cache”, there will be no invisible leftovers of the shuttle after it was destroyed.
  • Fixed remnant container during “Task: Cache Flow” having both the interface and loot option enabled by default.
  • Fixed the doors to Peebee’s and Jien Garson’s apartments not getting locked again post mission completion.

If you’re looking to scoop up the title for the first time, the collector’s edition with the RV nomad is available at a super low cost right here!

(via Nexus Mods/DFTG)