Middle-Earth: Shadow Of War Hands-On Impressions: The Enemy Of My Enemy Is My Friend
Warner Bros. Interactive Entertainment went all out to promote its forthcoming Middle-Earth: [...]
Be Prepared For A Fight
The open-world level design, once again produced by the team at Monolith, is still outstanding. While the game still has a few rough edges with its engine, the environmental detail is definitely very Lord of the Rings inspired, with huge, looming castles and wide-open terrain that will easily remind you of Mordor. Granted, we didn't see too much of that without having to kill a few Orcs, but you get the idea.
As for enemy design, it's second to none. No two Orcs look alike here. Foes are decked out in a large variety of weird-looking armor and sport defining personalities -- whether they're talking up a good A-game fighting on your side, or taunting you as you prepare to head into battle.
The gameplay continues to surprise, with competent, engaging combat that reminded us of the original game, plus a few new extras, like being able to use spiritual attacks in some cases. At one point we were tasked with knocking off one of the bigger foes in the game by taking out some explosives that were strapped to its back, then attempted to gain control of it -- a decent tactic that gets you one step closer to taking over an enemy stronghold.
Middle-earth is still a rough neighborhood. You'll become surrounded sooner rather than later by Orcs, and when you're fighting one of the upper soldiers, this can be a problem, as he'll still continue to chip away at you until you're done for. You'll get a "last chance" opportunity to save your hide with a quick button tap if you're on the verge of death, but after that, you could run the risk of a "no chance" kill and be done for. (Fortunately, you can go back to the open world and try again.)
Riding A Freakin' Dragon
We had a blast with the Stronghold mission we got to play. As memorable as it was, there was also a terrific second mission where you could ride on the back of a dragon and defend another point on the map, frying any Orcs that tried to get inside. You'll fail the mission if you let too many in, so it's important to dispatch them before they can stack up their forces.
Fortunately, the dragon-riding controls are intuitive and fun. You can hover in place in case you need to take out multiple foes at once, and along with fire breath, you can also shoot out fireballs that effectively blast them to bits. There are also a few flying allies that you can free to help you along, though you don't want to take too much time doing so, as the Orcs come from three different directions and really begin to stack up.
Overall, Shadow of War feels like it's shaping up to be as fun as Shadow of Mordor, with some new possibilities, mechanics, and gimmicks (like riding a freakin' dragon) that make it stand apart. The main game will have a ton more missions to take on, and plenty of Orcs to kill. That's just the way we like it.
Middle-Earth: Shadow of War releases on October 10th for Xbox One, PlayStation 4 and PC.