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Elder Scrolls Online’s Team Unpacks The Thieves’ Guild, Live Service, And Keeping Players Engaged After 12 Years
Elder Scrolls Online’s leads unpack the biggest challenges of keeping the game fresh after twelve years and introducing new challenges.
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Crimson Desert’s Team Knows The Difference Between DLC And Patches – And Both Are Coming
Pearl Abyss Director of Marketing and Public Relations Will Powers sat down with CB to discuss the future of Crimson Desert.
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Tifa’s Limit Breaks and Move Set in Street Fighter 6 Explained by Capcom
The Street Fighter 6 developers sat down with ComicBook.com to talk about bringing Tifa to the fighting game and what makes her unique.
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“We’re Not Stopping At Two Infinity Stones:” Magic: The Gathering’s Head Designer Teases More Marvel Sets
Magic: The Gathering’s Marvel collaboration is a wild addition to the game — but MTG’s Head Designer is already teasing future sets.
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The Adventures of Elliot Creatives Break Down The Biggest Influences On Square Enix’s New Fantasy Epic [EXCLUSIVE]
Two lead creatives on Square Enix’s upcoming The Adventures of Elliot discuss the game’s massive setting and unique approach to action.
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Horror & Farming Sims Are A Lot More Alike Than You’d Think, According To Grave Seasons Developers [Exclusive]
The lead creatives on Grave Seasons dive into the unlikely fusion of horror and farming sims — and explain why they work together so well.
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Wingspan Developer Explains Her New Game, Sanibel
Elizabeth Hargrave’s new game is a cozy yet challenging delight.










