The debate surrounding loot boxes and microtransactions is one that’s most often spurred on by protests from agitated gamers, but from a developer’s perspective, it’s hard to ignore the fact that games are getting bigger while maintaining the same fixed cost.
When you go out to purchase a new game, you can expect it to cost $60, or whatever your currency equivalent is, without much difference to be had. If you choose to
“It’s clear prices
How games are valued has a lot to do with what’s included as well in terms of content and length, something that’s been discussed in story mode-only and multiplayer-only games recently.
“The bottom line is that it’s very hard to find this golden path that’s liked by everyone,” he continued. “We make games that are $60 and some might think that it’s worth $40. What’s the value in the package delivered? Something like GTA 5 and GTA Online versus The Last of Us, which you can play through in 10 hours. How do we value that? That’s probably a long discussion.”
Ghost Games’ upcoming title, Need for Speed Payback, has its own microtransactions, but part of that is due to saving time and part is attributed to the ever-growing cost of making games, according to Nilsson.
Need for Speed Payback releases on Nov. 10.