Overwatch's Doomfist Is Receiving Some Much-Needed Changes

Doomfist hasn’t been in the best spot lately, but that'll hopefully change with all of the [...]

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Doomfist hasn't been in the best spot lately, but that'll hopefully change with all of the bugfixes and other plans coming soon for the latest Overwatch hero.

As the newest hero to join Overwatch's growing cast of characters, players have already gotten used to Doomfist, but his playrate still suffers. Some of this is the result of bugs that affect his abilities and overall gameplay, but that's the main area that the Doomfist update hopes to correct.

In a post within the Overwatch forums, principal designer Geoff Goodman outlined some of the changes that Blizzard pushed to the PTR for testing very recently as well as some areas that they're still looking into.

Things that are fixed

  • Wall slamming should be much improved. The wall slamming logic has also been simplified so players should find that a 45 degree impact angle is the cutoff between the target being slammed into the wall, or sliding off. This is the biggest change that should be noticeable instantly.
  • Rocket Punch now breaks breakables again. Not only was the bug fixed that caused it to no longer break breakables, but the system we have in place now should break them much more consistently than before.
  • Seismic Slam being canceled when landing too close to a wall should be fixed.
  • Seismic Slam will now 'slide' a small ways up ramps instead of instantly triggering. Winston's leap has also changed in the same way. The slide distance is manually tuned so let us know if it seems like he is sliding up ramps too much or too little.

Things we're still working on

  • Seismic Slam has a bug when you or your target is near a corner, it will sometimes not find them as a valid target. We have identified this bug but it is going to take a little longer to get a fix in place.
  • Ghost punches. This is an issue where you Rocket Punch and go through an enemy, instead of impact them. Some of these reports are latency related, but we did find an issue that was causing this to come up beyond just typical networking issues. Hopefully we'll get in a fix in soon.
  • Corner bounce. This happens if you use Rocket Punch near a corner or edge, and it causes you to 'bounce' off and slide quite a ways away, probably messing up your punch. This is a recent bug caused by a seemingly unrelated change. We have identified why this can happen though, and are working on a fix for it.

Outside of these changes, Blizzard is also looking into how some of Doomfist's abilities work when he's in the air and how two Doomfists interact when they use an ability on each other at the same time. More detailed bugfixes instead of general solutions will also be found in the next few patch notes, so look for the full Doomfist changes when those go live.

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