Gaming

Call Of Duty: WWII Multiplayer Details, New Concept Art, And More Revealed

E3 2017 is nearly here, which means we’re very close to learning more about Call of Duty: WWII, […]

E3 2017 is nearly here, which means we’re very close to learning more about Call of Duty: WWII, particularly its still-mysterious multiplayer mode. Ah, but perhaps you can’t wait a week the big E3 reveal? Well, thankfully, the latest issue of Edge magazine contains a new cover feature on Call of Duty: WWII. You’re going to want to grab issue #307 to get all the details, but Redditor Kalinine has conveyed some of the key points.

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The developers at Sledgehammer games once again touched on the amount of research they did for Call of Duty: WWII, visiting a concentration camp as well as Belgium’s Hรผrtgen Forest, site of several fierce winter battles.

“We went out there not just because we wanted to go and scan everything but because we wanted to get a sense of, ‘What does it feel like to be in Normandy or Aachen at ten below with snow coming down?’ in 1944, terribly unprepared, in canvas winter clothes, these soldiers were holding the line. These foxholes are ten feet from the road. They were defending against a ten-mile convoy of German tanks. You’ll never get that from reading a book.”

Call Of Duty: WWII New Details

Sledgehammer also revealed some fresh details about Call of Duty: WWII multiplayer in advance of the E3 reveal. Without the future tech of games like Advance Warfare, multiplayer will be, by necessity, a bit slower.

“It’s the experience you’re used to, and gritty and visceral but certainly, the boosts and thrusts and abilities that we introduced in Advanced Warfare and you’ve seen in other gamesโ€ฆfuture technology and exoskeletons are just not appropriate for this game. You can imagine trying to find a balance where it feels strategic and appropriate to the time period, while still maintaining the fun of multiplayer. It’s more grounded, and more strategic, and I think you’ll find it’s not as fast.”

Apparently, the game’s maps will be based on real-life locations and battles, with multiplayer featuring some fronts you won’t see in single-player. No word on what some of these maps will be, but they’ll be as well-researched as the main campaign.

Call Of Duty: WWII New Concept Art

The Edge feature also provided a few more pieces of Call of Duty: WWII concept art. In the above two shots, we see Allied soldiers rolling through what looks like a German city, and below, a typical scene from Northern France. Both very moody pieces โ€“ hopefully some of this artful approach makes it into the final game! Oh, and I have no idea what’s up with the black boxes. Perhaps they’re hiding something, but I couldn’t tell you what.

You can check out one more image, showing soldiers taking cover in a bombed-out building, below.

No doubt about it, a huge amount of care and effort is being sunk into Call of Duty: WWII. Activision and Sledgehammer had to know World War II would automatically create a lot of excitement, but they’re not resting on their laurels. Again, if you want to check out the full Call of Duty: WWII feature, you can find it in Edge issue 307. Subscribe to the magazine to make sure you don’t miss an issue!

Call of Duty: WWII storms the beaches on November 3. You can check out all WWG’s latest Call of Duty coverage here, and our extensive back catalog of stories, right here.