Gaming

Does No Pay-to-Win Justify the High Cosmetic Prices in Where Winds Meet?

Where Winds Meet has quickly become a fan favorite for its free-to-play model, offering a complete game experience without leaning on pay-to-win mechanics. Players can dive in, explore its expansive world, and enjoy the majority of content without spending a dime. That approach has earned the game a lot of goodwill in the community, especially in a market where free-to-play titles often feel designed to pressure players into paying to keep up.

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But recently, conversations have turned toward the cost of cosmetics. The game has introduced new cosmetic items that sit far outside the usual pricing range, requiring a separate pull currency that canโ€™t be earned alongside regular gameplay. Even long-time players with stacks of other currencies are locked out unless they spend or grind for this new one (which is only available through a specific, limited event), sparking debate over whether high cosmetic prices are a fair trade for the fully free core experience, or if they push the limits of what fans consider reasonable.

What Players Get for Free in Where Winds Meet

Where Winds Meet

Where Winds Meet does a lot right in terms of free content. Players have access to full storylines and a wide range of in-game items that donโ€™t require any purchase, or if they do, are reasonable, one-time buys akin to buying a skin in Call of Duty. This makes the game highly accessible, letting anyone jump in and enjoy all of its mechanics without worrying about a paywall blocking progress. Community events and seasonal updates continue to deliver value, keeping players invested and engaged even if they donโ€™t spend money.

Beyond content, progression is also handled very well. Regular players can unlock all abilities and gear just through consistent play. Unlike many other free-to-play games where spending is necessary to remain competitive, Where Winds Meet lets dedicated players keep pace naturally. The game may have a multiplayer component, but almost all genuine progress comes from the more focused Solo mode. That approach makes the game feel fair and rewarding for those who donโ€™t want to spend a penny, and to those who don’t have a lot of time to play. Thanks to this model, there will never really be a time when you’d be considered “behind” if you’re just playing normally.

Even cosmetic options are abundant, with a large variety of skins, mounts, and customization tools available through normal in-game currency. There are many ways to express personal creativity in this game, without opening up your wallet. Even if you do, there are plenty of inexpensive cosmetic trinkets available, with even some of the purchasable costumes costing only a dollar. Itโ€™s this balance of rewarding play and optional spending that has helped the game stand out, making the experience feel generous and player-focused.

Why This Pricing Model Still Feels Unreasonable

Where Winds Meet
These outfits will cost you an absurd amount, unless you’re lucky.

Despite all the free content, the pricing of recent new cosmetics has rubbed some players the wrong way, and for good reason. Where Winds Meet does feature a gacha system for some of its high-profile skins, and such an addition was already the talk of concern around the game. However, it is entirely cosmetic, which has always been the counterpoint. Fair enough.

Now, though, the latest premium outfit was introduced as a separate gacha “banner” with a separate pull currency attached, meaning even active players with a stockpile of existing currencies couldnโ€™t save up for it. That approach feels restrictive and disconnected from how fans normally engage with the game, creating frustration for people who are already invested.

The cost itself also contributes to the problem. The new outfits are explosively expensive, with costs amounting to around $1000 being echoed throughout the community. That price tag comes from the fact that you must pull on the gacha to obtain the outfit, and the chance of pulling it is so low that often going to a “pity” is the only viable way of getting them.

These high-priced cosmetics are much steeper than prior offerings (again due to the new currency attached), signaling a shift that some players see as taking advantage of the free-to-play goodwill the game has built. Even loyal fans, who appreciate the no-pay-to-win stance, are questioning whether itโ€™s worth paying for items that donโ€™t impact gameplay but still carry such a heavy price tag.

Finally, thereโ€™s a broader question about fairness in free-to-play games. Many players are willing to pay for cosmetic items if the pricing feels reasonable, but introducing a separate, hard-to-earn currency can feel like a bait-and-switch. Even if the game remains fully playable for free, these high costs risk alienating the community that helped make it popular in the first place. For fans of Where Winds Meet, itโ€™s a delicate balance between appreciating the free content and feeling like cosmetic monetization has gone too far.


For a true free-to-play game with no strings attached, Where Winds Meet is a steal, but using that mentality to overprice cosmetics to such a degree does raise an eyebrow.

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