Gaming

This Game’s Failure Might’ve Saved BioWare

BioWare has been a major voice in Western RPGs for decades, renowned for its incredible storylines and interesting worlds that linger long after the credits roll. Over the years, though, the studio has drifted away from what it did best and paid the price. As live-service games took over the industry, BioWare tried to follow that trend, and longtime fans watched with growing frustration as the company fell from grace. It was tough seeing a studio that once set the standard for meaningful storytelling slowly lose its sense of identity.

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That brings the conversation to Anthem, a game that needs no introduction. When it launched in 2019, the game did not just miss the mark. It became a clear sign of how far BioWare had slipped from its strengths. As rough as that moment was for the studio and its fans, Anthem’s failure became the spark for a much-needed internal reset. Since then, BioWare has begun inching back toward the kind of games that made it legendary in the first place, though it is clearly still struggling to return to its height. Even so, Anthem might be the turning point that finally set BioWare back on the right path.

How Failure Forced BioWare to Face Itself

Anthem
Courtesy of BioWare

It is no stretch to say that Anthem was a complete and utter disaster for BioWare. Anthem represented a lot of the pressure BioWare had been dealing with for years. Leadership shifts, shaky internal direction, and the push to make something that fit the live-service trend all piled up in one ugly mass, basically. When the game launched and immediately stumbled, the problems were visible to everyone. Instead of the confident storytelling the studio was known for, players got something that felt unsure of what it wanted to be. It was fun for a short time, but painful for longtime fans. It was also a wake-up call that BioWare could not ignore anymore.

The failure pushed the studio to take a hard look at itself. Teams were reorganised, leadership adjusted, and BioWare began talking more openly about rebuilding trust. Anthem became a learning moment, clearer than any fan feedback or internal memo could have ever been. Players were not asking for an ongoing loot grind. They were asking for the story-driven experiences that made BioWare special in the first place.

That shift in mindset did not fix things overnight. In fact, many would-be fans of the studio would argue that BioWare is still digging its way out of the hole it created for itself. Still, it helped BioWare step back and reconnect with the core of its identity. Dragon Age: Veilguard, though deeply controversial for many reasons, was a game much closer to the usual BioWare. Instead of chasing whatever was popular in the market, the studio started grounding itself in what always made its games stand out. Anthem’s failure was a tough moment, but it pushed BioWare to remember what it was built on. Let’s hope the studio is still digging, especially with a new Mass Effect game on the horizon.

The Studio Is Still Climbing Out of the Wreckage

Dragon Age Veilguard
Courtesy of BioWare

Speaking of, even with a renewed focus, BioWare is still working through the aftermath of its past few years of turmoil. The studio has dealt with major turnover and the pressure to deliver another hit on the level of its earlier classics, when it was at the height of its power. Every update on Dragon Age or Mass Effect, two fabled franchises, is watched closely, not just with excitement but with worry from fans who have seen the studio struggle before. There is hope, but there is also a very real sense of caution.

At the same time, BioWare has shown real signs of potential growth. The studio has been more open about the challenges behind the scenes, more willing to take extra time on projects, and more protective of the creative teams working on them. The early messaging around upcoming games points heavily toward single-player experiences instead of live-service experiments. That alone feels like proof that BioWare, and EA by extension, understands what fans want and what it does best.

BioWare still faces considerable trials and tribulations to reach its former glory. Those who grew up with games like Knights of the Old Republic, Mass Effect, and Dragon Age: Origins now watch the studio with mixed feelings. There is a lot of love for what BioWare used to be, and a lot of frustration over the decisions that pulled it away from that legacy. The hope here is that Anthem might have been the breaking point, and that its failure became the moment that pushed BioWare to return to its strengths. If the studio can hold onto that lesson, a really take it seriously, then the future could finally feel bright again.


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