Gaming

5 Worst Things Players Have to Do in Games

Have you ever noticed that in some games, youโ€™re forced to do bad things? Thatโ€™s not to say there arenโ€™t games where you can choose an evil path, like in the Fable franchise, as sometimes, being bad can be fun. However, looking back at all the games of the past 50+ years, players are increasingly presented with situations that cross moral and ethical lines, which can feel uncomfortable. Youโ€™ve no doubt encountered this before, as your conscience tells you that stealing from a child NPC is wrong, but you have to do it to progress, and situations like those put players into immoral territory. These are five of the worst things players have had to do in games, and theyโ€™re presented in no particular order.

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1) Sacrificing Yoshi to Jump Higher and Further

Mario riding Yoshi from the Nintendo Entertainment System's box art for Super Mario World with the world map in the background.
Image courtesy of Nintendo

If youโ€™ve played a Super Mario Bros. game since the release of Super Mario World in 1990, youโ€™ve likely sacrificed Yoshi on many occasions. Itโ€™s a pretty horrible thing to do when you think about it because itโ€™s necessary to complete some areas of the game. Yoshi was brand new, and as an innovative platforming mechanic, he could help Mario jump beyond his normal ability. Of course, you had to let Yoshi fall to do it, and in many spots, he fell to his death in a bottomless pit. Add to that the fact that Mario punches Yoshi in the back of the head to trigger his tongue, and itโ€™s clear that Mario doesnโ€™t treat his dino friend very well at all.

2) The Entire Story of The Last of Us Part II

Ellie covered in grime and crying in anguish in The Last of us Part II.
Image courtesy of Sony Interactive Entertainment

While The Last of Us Part II is undeniably a fantastic game, the story leads players down a path that requires them to commit brutal acts to progress. This is woven throughout the gameโ€™s narrative, which explores two sides of the same coin: Abby and Ellie. Both seek revenge and kill along the way. Players experience this from both perspectives, first as Ellie and then as Abby. Essentially, the game expertly makes the player realize that every kill leaves behind someone who mourns the loss. When you kill a soldier, their friends call out their name in anguish โ€” kill a dog, and their trainer does the same. Itโ€™s a balance of heroism and villainy that are ultimately proven to be the same thing, from a certain point of view. This makes The Last of Us Part II a grueling exploration of morality in justifying murder, and itโ€™s as brilliant as it is horrifying.

3) The Witcher 3: The Wild Hunt and the Baby in the Oven

A screenshot from The Witcher 3: Wild Hunt, showing Geralt holding a baby with Cery commanding him to trust her and place it into the oven.
Image courtesy of CD Projekt

The brilliance of The Witcher 3: Wild Hunt cannot be overstated, but thereโ€™s one moment in which Geralt of Rivia has to make a choice, and itโ€™s traumatizing. The player is given the option to do one of two things. They can trust Cerys and put a baby into a burning oven, or not listen to her and save the baby from fiery doom. Itโ€™s one of those moments in gaming where the player is truly unsure of what to do. One choice is obvious, but you trust Cerys, yet also donโ€™t want to put the child in an oven. If you do, it turns out to be a ruse to save Udalryk from possession, but if you donโ€™t, things escalate. In the case of this game, itโ€™s the choice thatโ€™s harrowing to the player, but itโ€™s also fantastic storytelling, so thereโ€™s that.

4) The โ€œBy the Bookโ€ Mission in Grand Theft Auto V

The "By the Book" mission in Grand Theft Auto V, showing a man strapped to a chair about to be tortured.

Thereโ€™s no question that the Grand Theft Auto games are controversial, and thatโ€™s essentially the point. You wantonly defy authority, commit more crimes than entire Mafia families, and you can indiscriminately slaughter anyone you like, so long as you can evade capture. Still, it pushes the bounds of most playersโ€™ expectations in GTA V’s โ€œBy the Bookโ€ mission, where the player is forced to torture Ferdinand Kerimov for information. You must pull out his teeth, use a car battery to electrocute him, and waterboard him. If you go too far, his heart stops, so you have to inject some adrenaline, and itโ€™s all a bit too โ€ฆ real.

5) The “No Russian” Mission in Call of Duty: Modern Warfare 2

The "No Russian" mission from Call of Duty Modern Warfare 2, showing guns in an airport full of civilians right before a massacre.
Image courtesy of Activision

This is probably one of the most controversial missions in a single-player campaign from the Call of Duty franchise. In Modern Warfare 2, players take part in a civilian massacre in โ€œNo Russian,โ€ though it should be noted that it can be skipped without penalty, or players can opt not to kill anyone and just โ€ฆ follow along. If you play it, youโ€™re culpable in the slaughter of innocents, and by skipping it, youโ€™re kind of looking the other way. The killfest takes place in a Moscow airport, and thankfully, the programmers had the good sense not to include child NPCs. Still, you need to keep up your profile with a terrorist organization, and killing civilians is the way to do it.

Did any of these make you feel like a bad person? Leave a comment below and join the conversation now in the ComicBook Forum!