All Apex Legends Abilities, Perks, and Upgrades (Season 25)
Reworked legends, altered upgrades, and new faces to get used to means there’s a lot of information you need to take in every match, split, and season. So here are all Apex Legends abilities, perks, and upgrades you must learn if you want to be Champion, no matter the meta.
It’s hard to keep track of all Apex Legends abilities, perks, and Evo Shield upgrades when the meta keeps changing. Unless you’re studying patch notes each split, you may need a reminder on your favorite legend’s kit. You never know when a rework is coming or if a legend you’ve forgotten about got a much-needed buff to their upgrades. Deciding what character to main comes down to your playstyle, the current meta, and how strong their abilities are compared to others.
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Here are all legend and Class abilities, perks, and Evo Shield upgrades in Apex Legends. This article will be updated each split/season if legend kits are reworked, new legends are added, or upgrades get changed/moved around.
Claim one item from an enemy or ally deathbox, including squadmate’s banner. Cannot armor swap this way.
Tactical
Void Passage
Create a portal through any surface. You can kidnap enemies with it or use it to jump to another floor by taking the transport beam up and down.
Ultimate
Void Nexus
Launch a portal for you and your team to phase back to. Two ultimates can co-exist.
Ash
Type
Ability
Description
Passive
Predator’s Pursuit
Perform a dash mid-jump.
Tactical
Arc Snare
Throw a snare that can latch onto enemies caught in it, dealing damage and causing a temporarily slow/stun effect.
Ultimate
Phase Breach
Open a straight one-way portal.
Ballistic
Type
Ability
Description
Passive
Sling
Store a third weapon which automatically becomes a gold gun in his ultimate.
Tactical
Whistler
Shoot a projectile that locks onto one enemy, causing overheat. Hurts an enemy and renders equipped weapons useless if it overheats.
Ultimate
Tempest
Provides faster reload and movement speed with infinite ammo for 30 seconds.
Bangalore
Type
Ability
Description
Passive
Double Time
Speed boost when shot at.
Tactical
Smoke Launcher
Artillery strike that damages and stuns enemies. Can slow allies, too.
Ultimate
Rolling Thunder
Artillery strike that damages and stuns enemies. Can slow allies too.
Bloodhound
Type
Ability
Description
Passive
Tracker
Briefly reveal enemies and utilities through structures.
Tactical
Eye of the Allfather
Briefly reveal enemies and util through structures.
Ultimate
Beast of the Hunt
Move faster, gaining threat vision on all enemies without ADSing.
Catalyst
Type
Ability
Description
Passive
Barricade
Reinforce doors up to two times. Cannot be opened by enemies, but can be destroyed.
Tactical
Piercing Spikes
Throw up to two patches of ferrofluid that deals ticking damage to enemies caught in it.
Ultimate
Dark Veil
Release a wall to obscure enemy vision. Temporarily blinds and slows enemies that walk through it. Bullets can penetrate the wall.
Caustic
Type
Ability
Description
Passive
Nox Vision
Threat vision on enemies inside Nox Gas.
Tactical
Nox Gas Trap
Place up to six canisters that release Nox Gas when shot or triggered by a nearby enemy.
Ultimate
Nox Gas Grenade
Release Nox Gas into a large area.
Conduit
Type
Ability
Description
Passive
Savior’s Speed
Speed boost towards far-away allies. Also works on teammate banners and Respawn Beacons.
Tactical
Radiant Transfer
Temporary repairs ally Shields.
Ultimate
Energy Barricade
Release a line of Shield jamming devices that slow and hurt enemies. Each node can be destroyed.
Crypto
Type
Ability
Description
Passive
Neurolink
Drone scans enemies, where info is automatically pinged for allies to see.
Tactical
Surveillance Drone
Deploy a drone for Crypto to turn invisible and control. Capable of interacting with deathboxes, Survey, and Respawn Beacons.
Ultimate
Drone EMP
Use an EMP to deal 50 Shield damage, slow players, and destroy enemy util (e.g., Gibraltar bubble, Rampart cover, and Wattson fences).
Fuse
Type
Ability
Description
Passive
Grenadier
Gain an extra grenade. Ordnances are thrown faster and further.
Tactical
Knuckle Cluster
Cluster bomb that can stick onto enemies and surfaces to deal ticking damage for short period of time.
Ultimate
The Motherlode
Launch a fiery bombardment that can scan enemies within it, dealing burning damage like a Thermite to anyone caught in its flames.
Gibraltar
Type
Ability
Description
Passive
Gun Shield
Deploy a gun shield to block from headshot damage when ADSing.
Tactical
Dome of Protection
Drop a dome that’s invulnerable to outside bullets and artillery. Can be destroyed by Mad Maggie and Crypto.
Ultimate
Defensive Bombardment
Call in a mortar strike on a specific position to rain fire from above. Can hurt Gibby and slow teammates.
Horizon
Type
Ability
Description
Passive
Spacewalk
Removes fall impact animation.
Tactical
Gravity Lift
Throw a black hole on the floor to pull enemies into. This can be destroyed.
Ultimate
Black Hole
Throw a black hole to the floor to pull enemies into. This can be destroyed.
Lifeline
Type
Ability
Description
Passive
Combat Glide
Glide mid-air with D.O.C. for a short period of time.
Tactical
D.O.C. Heal Drone
Heal yourself or nearby allies with D.O.C.
Ultimate
D.O.C. Halo
Activate Halo Shield that is impenetrable from outside damage and provides fast heals to anyone inside it.
Loba
Type
Ability
Description
Passive
Eye for Quality
See epic and legendary loot through structures. Vaults can be opened without loot.
Tactical
Burglar’s Best Friend
Teleport with the jump drive bracelet.
Ultimate
Black Market Boutique
Place down a market to nab two nearby loot in the circular radius. No limit to taking ammo, small meds, or banners.
Mad Maggie
Type
Ability
Description
Passive
Warlord’s Ire
Highlight enemies you’ve damaged and move faster with shotguns.
Tactical
Riot Drill
Fire a drill on any surface to burn enemies on the other side of it.
Ultimate
Wrecking Ball
Unleash a ball that provides a speed boost and detonates on enemies, damaging and throwing them backwards.
Mirage
Type
Ability
Description
Passive
Now You See Me…
Turn invisible when healing, rezzing allies, and using Respawn Beacons.
Tactical
Psyche Out
Send out a decoy in a straight line or to control to confuse enemies.
Ultimate
Life of the Party
Deploy a team of controllable decoys to confuse enemies.
Newcastle
Type
Ability
Description
Passive
Retrieve the Wounded
Drag downed allies to rez, protected by your Revive Shield.
Tactical
Mobile Shield
Throw out a movable wall to shield allies from damage.
Ultimate
Castle Wall
Jump to an ally or target area to create a fortified wall. Can launch enemies backwards if you slam them.
Pathfinder
Type
Ability
Description
Passive
Insider Knowledge
Scan Care Packages and Ring Consoles or Survey Beacons to recharge 25% of his ultimate.
Tactical
Grappling Hook
Grapple and leap around the map, hooking onto any structure, including enemies, which you can reel in.
Ultimate
Zipline Gun
Launch a zipline for everyone to use. Riders take 50% less damage while it’s energized.
Octane
Type
Ability
Description
Passive
Swift Mind
Slowly restore health when you’re not taking damage.
Tactical
Stim
Increase movement speed, but at the cost of HP.
Ultimate
Launch Pad
Deploy a jump pad to launch yourself, allies, and enemies into the air.
Rampart
Type
Ability
Description
Passive
Modded Loader
Mag capacity increase and faster reloads on LMGs and Sheila.
Tactical
Amped Cover
Erect crouch-cover walls that block incoming damage and boost outgoing damage.
Ultimate
Mobile Minigun “Sheila”
Wield or place a high DPS minigun.
Revenant
Type
Ability
Description
Passive
Assassin’s Instinct
Highlight nearby low health enemies. Crouch walk faster and wall climb to impressive heights.
Tactical
Shadow Pounce
Hold to charge a jump to pounce onto enemies or take a new angle.
Ultimate
Forged Shadows
Gain an extra 75HP, which can slowly regenerate on knocks. Can be broken by enemies.
Seer
Type
Ability
Description
Passive
Heart Seeker
Hear and see the heartbeat of enemies within 50m when ADSing. Works with holstered weapons.
Tactical
Focus of Attention
Unleash micro-drones to temporarily silence and reveal enemies. Works through surfaces.
Ultimate
Exhibit
Drop a giant dome that reveals the location of enemies. Can be destroyed and enemies can crouch-walk to avoid being seen inside it.
Sparrow
Type
Ability
Description
Passive
Double Jump
Jump mid-air to jump again. Jump while running up a wall to fly upwards. Carry additional arrows for the Bocek.
Tactical
Tracker Dart
Shoot a tracker to scan enemies in its line of sight. Can be used to activate Survey Beacons if the dart lands within its radius.
Ultimate
Stinger Bolt
Shoot an arrow into a structure to temporarily shock enemies inside its radius, dealing damage and slowing them. Can be destroyed by bullets.
Valkyrie
Type
Ability
Description
Passive
VTOL Jets
Jump twice to use a jetpack and gain Threat Vision.
Tactical
Missile Swarm
Fire mini-rockets to hurt enemies, damage or break structures (e.g., doors, Rampart and Newcastle walls).
Ultimate
Skyward Dive
Allies can attach to Valk when she prepares to launch. Fly into the sky and descend down to another position on the map, having a widescale scan of enemy teams.
Vantage
Type
Ability
Description
Passive
Spotter’s Lens
See enemy armor while ADSing.
Tactical
Echo Relocation
Position Echo to jump to. Must look at him to launch yourself upwards.
Ultimate
Sniper’s Mark
Equip a five-round sniper rifle with high damage on every second shot.
Place fences to hurt and slow enemies that walk through them. Enemies must shoot fences at the base to destroy it.
Ultimate
Interception Pylon
Place an electrified Pylon to destroy incoming ordnances, ultimates, and repair Shields.
Wraith
Type
Ability
Description
Passive
Voices From the Void
Tells you and your allies when someone is aiming at your team.
Tactical
Into the Void
Become invulnerable for 4.5 seconds.
Ultimate
Dimensional Rift
Place a portal with a distance up to 150m that last 45 seconds before it disappears. Anyone can use it once placed.
Legend Evo Upgrades
Upgrades are divided by Blue Evo and Purple Evo, with two options available when you reach both milestones. You need 450 Evo to reach Blue and a further 1,700 Evo to hit Purple. This is obtained by dealing damage, collecting Evo through Harvesters, and completing mini-game arenas like Prowler and Spider dens on World’s Edge and Storm Point.
Alter
Tier
Upgrade
Description
Blue (Lvl 2)
Eye to Another World
Gain access to Survey Beacons, and gain threat vision when aiming down sights.
“Friends”
Access Support bins, improved revive, and deathboxes have Mobile Respawn Beacons.
Purple (Lvl 3)
Staring into the Void
Scan on Void Passage Portals extended by 15 seconds.
Void Breacher
Traveling through a Void Passage gives allies improved move speed and weapon handling.
Ash
Tier
Upgrade
Description
Blue (Lvl 2)
Twin Snares
Gain an Arc Snare charge.
Greedy Snare
Arc Snare duration in the world is triple and can catch multiple enemies.
Purple (Lvl 3)
Ghost in the Machine
Gain a dash charge.
Dual Breach
Gain a Phase Breach charge.
Ballistic
Tier
Upgrade
Description
Blue (Lvl 2)
Lasting Bullet
Whistler duration in the world is tripled.
Killing Time
Increase ult duration by 15 seconds.
Purple (Lvl 3)
Extra Bullets
Double the number of Whistler charges.
Quiet Time
If the enemy hit by Whistler overheats they will be silenced for a short time.
Bangalore
Tier
Upgrade
Description
Blue (Lvl 2)
Ultimate Cooldown+
Reduce ultimate cooldown by 60 seconds.
Tactical Cooldown
Reduce tactical cooldown by 5 seconds.
Purple (Lvl 3)
Cover Me
Auto-ping enemies who trigger Double Time (passive).
Refuge
Regenerate HP while inside smoke.
Bloodhound
Tier
Upgrade
Description
Blue (Lvl 2)
Odin’s Glare
Reduce tactical cooldown by 50% while the ultimate is active.
Raven’s Blessing
White Ravens charge ultimate by 20% when activated.
Purple (Lvl 3)
Sighthound
Reduce tactical cooldown by 50% while ultimate is active.
Flock
Remove enemy range requirement for White Raven spawns.
Change directions with the Launch Pad double-jump.
Rampart
Tier
Upgrade
Description
Blue (Lvl 2)
Ultimate Cooldown
Reduce ultimate cooldown by 30 seconds.
Bandolier
Carry extra ammo per stack.
Purple (Lvl 3)
Ramped Up
Improved Mobile Sheila handling and spin-up time by 20%.
Amped Reloads
Reload faster with Sheila or when behind Amped Cover.
Revenant
Tier
Upgrade
Description
Blue (Lvl 2)
Ultiamte Cooldown
Reduce ultimate cooldown by 30 seconds.
Try to Hide
Doubles the duration low health enemies are marked.
Purple (Lvl 3)
Tactical Cooldown
Reduce tactical cooldown by 5 seconds.
Agile Assassin
Total Shadow Pounce attack and charge time reduce by 50%.
Seer
Tier
Upgrade
Description
Blue (Lvl 2)
Artist’s Reach
Increase throw range of ultimate by 20 meters.
Ultimate Cooldown
Reduce ultimate cooldown by 20%.
Purple (Lvl 3)
Long View
Increase passive and tactical range by 75 meters.
Split Focus
Gain a Focus of Attention charge; reduce silence duration by 50%.
Sparrow
Tier
Upgrade
Description
Blue (Lvl 2)
Hunt Target
Sparrow will get a speed boost when running towards a marked enemy.
Extra Traps
Gain an additional Tactical charge and +2 traps in world.
Purple (Lvl 3)
Life Siphon
Sparrow’s health and shields will be recovered if enemies are damaged by his ultimate.
Alternate Mode
Ultimate now has 3 charges that fire fewer pulses in a smaller radius.
Valkyrie
Tier
Upgrade
Description
Blue (Lvl 2)
Afterburners
Launch 15% higher with Skyward Dive.
Full Coverage
-5 seconds on tactical cooldown; modify Missile Swarm pattern from 4×3 to 3×5.
Purple (Lvl 3)
Full Tank
Increase Jetpack fuel by 25% and significantly reduce refuel delay.
Eyes in the Sky
Enemies are revealed from farther away and through walls while skydiving.
Vantage
Tier
Upgrade
Description
Blue (Lvl 2)
Ringmaster
Gain access to Ring Consoles.
Ultimate Reload
Ultimate Accelerants grant +2 bullets and are twice as fast.
Purple (Lvl 3)
Bat Bounce
Improved tactical’s double-jump.
Sharpshooter
Refresh tactical on hits with ultimate.
Wattson
Tier
Upgrade
Description
Blue (Lvl 2)
Revive Expert
Revive teammates faster and with health regen to full health.
Falling Stars
Pylon interceptions spawn Arc Stars.
Purple (Lvl 3)
Power Pylon
Double ultimate’s HP and placed ultimates regain charge.
Emergency Power
Double ultimate’s max charge and shield recharge rate.
Wraith
Tier
Upgrade
Description
Blue (Lvl 2)
Sixth Sense
Passive warns when nearby squad count increases.
Ultimate Cooldown+
Reduce ultimate cooldown by 60 seconds.
Purple (Lvl 3)
Fast Phase
Reduce tactical wind-up by 30%.
Tactical Cooldown
Reduce tactical cooldown by 5 seconds.
Class Perks
Assault
Movement and reload speed increase when an Assault Legend breaks an enemy shield.
Can unlock the compartment in Weapon Supply Bins (red) for high-value weapon attachments.
Automatically reload weapons after three seconds of being stowed, the same effect as a gold mag.
Controller
Access to Ring Consoles to see the next ring location. Can be used once per round.
Gain 25 extra shield (Evo) when inside the current safe zone (ring).
Recon
Access to Survey Beacons for a temporary map-room scan of nearby enemy movements.
Enemies are highlighted in red (threat vision) when aiming down sights.
Skirmisher
Reveal Care Package contents to see the highest value item and gain Evo for the team.
Allies get a speed boost if they’re too far away from you (similar to Conduit’s passive).
Gain 50HP on a knock.
Support
Can unlock the compartment in Extended Supply Bins (red) for health and survival items.
Faster revives and HP regen once revived. This fully replenishes over time unless you (if you’ve been rezzed) or an ally takes damage. Crafting banners at a Replicator spawns a Mobile Respawn Beacon. This survival item also appears in ally deathboxes.