Fans who eagerly jumped into Civilization 7 in the early access period quickly noticed some significant issues with the game’s UI. Developer Firaxis Games released a statement regarding the influx of negative early reviews for their latest title, promising that fixing the UI was a top priority. Since launching into Advanced Access, Civilization 7 has now received two patches aimed at improving the gameplay experience ahead of full launch on February 11th. For players considering whether the game is playable upon release, this latest round of updates shows some promise.
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Players who preordered Civilization 7 got to play the new game starting on February 5th. Since then, Firaxis has taken Advanced Access feedback into account, quickly releasing a second patch ahead of the planned full release. This update doesn’t address every UI concern, but it does work to improve issues like missing text and icons. It’s a step in the right direction, at least, and just in time for another wave of players to get their hands on Civilization 7. The game’s worldwide release is staggered slightly by platform, releasing at midnight EST on February 11th for PC via Steam and Epic, but not arriving until a few hours later for console players.

Civilization 7 1.0.1 Patch 2 released on PC and Steam Deck on February 10th, so players jumping into the game on launch day should see these improvements in their game version. Additional quality of life updates will arrive in the 1.1.0 patch, set to arrive in March.
Full Patch Notes for Civilization 7 1.0.1 Patch 2
In addition to UI fixes across the board, Patch 2 also tweaks the game’s AI and provides fixes for gameplay pacing. Firaxis also notes that, because the PC and console versions of the game are temporarily out of sync with the latest patch, crossplay will be unavailable between PC and console until 1.0.1 Patch 2 arrives for those platforms.
For fans eager to see the full list of updates with this latest patch for Civilization 7, here are the full patch notes from Firaxis Games.

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Gameplay
Windows PC/Mac/Linux/Steam Deck
- Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
- City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
- Fixed inconsistencies with Naval Combat.
- Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
- Naval Units will properly take reciprocal damage after attacking another Naval Unit.
- Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
- Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
- Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
- Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
- Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
- Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
- Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
- A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles – including today’s Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.
AI
Windows PC/Mac/Linux/Steam Deck
- AI will now offer high-value Cities less often during Peace Deals.
- In Modern, AI will now declare war less often at the start of the age.
- In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
- Other Leaders now have a decreased desire for war if neither party has an Ideology.
- Other Leaders now have an increased desire for war with players of Opposing ideologies.
- Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.
Camera
Windows PC/Mac/Linux/Steam Deck
- Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.
UI
Windows PC/Mac/Linux/Steam Deck
- Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
- Fixed an issue where the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay.
- Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
- Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
- Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
- City projects no longer appear to be purchasable.
- Your current religion is now displayed first in the belief picker tabs.
- Fixed an issue where a Districtโs health bar would remain on-screen after being fully healed.
- Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
- Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
- Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
- Improved the spacing between Civ descriptions, unique units and building icons on loading screen.
Will you be playing Civilization 7? Let us know in the comments below!