Big Questions About League Of Legends' New Urgot Answered
The very recent reveal of League of Legends' reworked Juggernaut Urgot left players with a ton of [...]
Why Does A Juggernaut Have A Dash?
One of the things that define Juggernauts is that they're slow-and-steady fighters who can be a terror once they get into close range of their enemies. The issue that they often have, such as in the case of Darius, is getting within that range. Some Juggernauts such as Garen can use a burst of movement speed to get in range, and Darius usually relies on the Black Cleaver to help him, but players were a bit concerned with the fact that Urgot, now definitely a Juggernaut, would have a dash.
"The dash is short range, and is mainly used to put whoever you're bopping on the other side of you in order to proc more SHOTFUN KNEES," Riot Rainlight said on Reddit, answering the question and giving us a much better way to describe Urgot's passive.
Another Rioter stepped in later on to reaffirm Rainlight's statements by saying it probably won't be the best tool to quickly traverse the map.
"It doesn't give him much distance when he jumps and has a decent cooldown, so it's not the best mobility tool," Riot xShepard confirmed.
prevnextDoes His Ult Really Just Straight Up Kill Enemies?
"Metal," "nightmare fuel," and "straight out of a horror movie" are just a few ways that Urgot's new ultimate has already been described. Fear Beyond Death is the name of his R, and it tags an enemy to slow and damage them. After they fall below a certain threshold, Urgot can reactivate the ability and pretty much seal the fate of his enemy. They're slowly pulled in, are untargetable, and it can only be stopped by killing Urgot.
When the ability's description was read, some thought it might mean it does execute damage based on how low the enemy's health is instead of just killing them. Turns out, it's the latter. Once you fall below 25 percent health — a number confirmed by Riot as well — you're dead.
It's not just a vicious means of disposal though, it's also a psychological tool.
"Yep. It just kills you," Riot xShepard confirmed. "The range is useful for picking off targets with it or for assisting allies as they pick dudes so I wouldn't discount it. The threshold is difficult to reach, but Urgot has a lot of damage in his kit and the pressure/fear of getting pulled in puts a lot of strain on the dude you spiked with it."
It was also confirmed that the reeling-in process can't be stopped due to range. If a Shen ults away after being tagged and the ability is reactivated, he's coming right back over to Urgot.
prevnextCan He Be An ADC?
One of the most pressing questions carried over from the previous form of Urgot was whether or not the Zaun-augmented terror could now be played in the bot lane as an ADC. From his new kit, it doesn't quite look that way, but that didn't stop players from asking Rioters if it would work.
Unfortunately, his low attack range should be a pretty solid indicator of how he'd do as a traditional ADC. The new Urgot only has 350 attack range, lower than his previous version. To put that into perspective, Caitlyn, an ADC that is strong now and who Urgot would certainly be up against, has 650 attack range. The new Urgot will have the second lowest attack range of a ranged champion right above Rakan and below Mini Gnar.
His innate wave clear also wouldn't help the situation much. ADCs will understand how frustrating it can be to have their lane pushed accidently by a support such as Zyra, but Urgot now pretty much does that on his own. His passive, demonstrated above, blasts a pretty wide range of AOE damage that can hit an entire minion wave depending on his position. Each leg has a cooldown, but if Urgot is moving about like he'll constantly have to with his short range, he'll be blasting the wave constantly. Shoving the wave in might not be a bad thing if that's your plan, but you can bet it'll happen.
prevnextIf Not An ADC, What Is He?
So if the big guy can't make it in the bot lane anymore, what's his job? It's clear that he's supposed to be in the top lane, and some have suggested he could thrive in the jungle with his slows, short-range dash, and his passive for clearing jungle monsters, but his role during teamfights and when he should be drafted was still a bit unclear.
If you're having trouble against carries in the top lane though, Urgot might be your solution, according to Riot xShepard.
"I'm excited to see what you guys do with him," the Rioter began. "I think he's a super powerful melee carry killer/anti-dive dude (he WRECKS divers)."
While his low attack range won't do him any favors in the bot lane, it makes a world of difference up top. He can bully melee fighters, and many have speculated that he'd do well against mobile champs like Riven and Fiora. Duelists will be moving quickly around Urgot to avoid his skillshots, but his passive will let him burst them with AOD damage from six different angles, especially if Fiora attempts to proc those vitals.
prevnextStill Have Unanswered Questions?
While these few questions that were answered here were some of the most pressing questions that players wanted to talk about, they were by no means all of the questions that were asked. Splash arts, development process, and many more topics have already been covered about the new Urgot through conversations between Rioters and players.
If you've still got questions about the new Urgot, you can always check through the official League of Legends boards to see if an answer is there, or going to the League subreddit, especially this reveal thread, where Rioters are fairly active is also a prime source for information.
More information about Urgot's specific damage numbers, cooldowns, and more background on his lore are sure to come soon, probably with the next week, so there will likely be many more questions to be answered.
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