Minecraft frequently gets new experimental updates and Snapshots for players to try out to preview new content before its released, but this week, the Bedrock version of the game got an actual update for all players including new content, changes to existing features, and more. It still has some experimental changes in place, too, for those who want to try out more of what’s to come, and if you’ve got the Bedrock Edition, you’re free to download this latest update released on April 19th as soon as you’re able to.
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Like other Minecraft updates we’ve seen in the past, this one has an extensive list of patch notes detailing everything that’s new. For the purposes of this rundown, we’ll focus on the main changes, the Vanilla Parity adjustments, and the experimental features. If you want to see the lists of known issues, bugfixes, and technical changes which may not matter as much to the everyday player, you can check out those changes here with the core patch notes found below.
Changes:
Updated Create New World Experience
- Create New World is being updated with improved navigation, more descriptions, and a new look and feel. It’ll be rolled out gradually across Android, iOS, Windows, and Xbox starting today.
- We’re still working on some things, like support for other platforms, screen narration, the trial version of the game, and the Japanese language. We need some more time to work on these features in order to provide the best possible experience.
- We would love to hear what you think! Share your feedback on the Feedback Site and put “Create New World” in the title so we can find it.
Realms World Storage
- We are cleaning up expired Realms that have been collecting dust. Realms that have been canceled for more than 18 months will be deleted. Find out more at aka.ms/expired-realms-update
RenderDragon
- The new Minecraft Bedrock rendering engine, RenderDragon, is now live on Android, iOS, Switch, and Windows 10 UWP x86 builds! Consolidating onto our new graphics engine will allow us to continue investing in future performance and stability improvements, as well as exciting new features for Minecraft!
- This technical update shouldn’t impact gameplay or experience, but if you run into any new issues, please file feedback so the team can investigate
Vanilla Parity:
World Generation
- Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807). These seeds can be used between Bedrock Edition and Java Edition to produce the same world (MCPE-144994, MCPE-148168)
- Non-numeric seed UI inputs now produce the same seeds as Java Edition
- Acacia Trees now grow Leaves on every branch below Y = 0 (MCPE-151386)
Gameplay
- Tweaked hunger depletion rate to better match Java Edition (MCPE-56031)
- Players can now properly lose hunger when sprinting or swimming
- Players lose significantly less hunger when jumping
- Exhaustion rates can now be tweaked in Behavior Packs
- Players flying in Creative mode are no longer pushed by liquid current (MCPE-84592)
Mobs
- Shulkers now have a chance to spawn another Shulker when hit by a Shulker projectile (MCPE-104826)
- When a mob picks up an item, the item can now be seen slightly “pulled” towards the mob right as it picks it up. This matches the behavior of Java Edition
- Drowned can no longer spawn where the block light level is above 0 (MCPE-150148)
- Bees no longer become angry when Beehives are destroyed by Silk Touch (MCPE-83550)
- Untamed Wolves can now be leashed (MCPE-82050)
- Mobs can no longer spawn on Campfires (MCPE-152770)
- The Ravager now targets and attacks the Wandering Trader (MCPE-44606)
- Mobs spawned from a Dispenser are now persistent (MCPE-110521)
Blocks
- Falling blocks once again have full-block hitbox
- Changed block tick rates for Cactus, Chorus Flower, Crops, Grass, Pointed Dripstone, and Saplings to match Java Edition (MCPE-145612)
- Cauldrons now only fill with water and lava by Dripstones that are below water and lava source blocks
- TNT blocks now correctly move in a random X/Z direction once lit
- Glow Lichen no longer generates hanging in the air inside Strongholds (MCPE-123448)
- Glow Lichen now correctly checks for the face of the block they are attached to be a full block
- Glow Lichen can now be attached to Leaves
- Blocks such as Glow Lichen, Torches, and Redstone can no longer be placed on or attached to Brewing Stands
- Blocks such as Glow Lichen, Torches, and Redstone can now be placed on or attached to Trapdoors, depending on their state
- Azaleas and Lily Pads are now broken by flowing water (MCPE-152040)
Items
- The player’s arm no longer twitches while charging a bow (MCPE-148486)
- Nether Brick, Iron/Gold Nuggets, Red/Brown Mushroom Blocks, and Chorus Plant/Flower Blocks can no longer be used as fuel in Furnaces (MCPE-114216)
- Water and Lava Buckets can now be used on waterlogged blocks, such as Light Blocks or Big Dripleaves (MCPE-148392)
Combat and Damage
- Improved accuracy of damage calculations
- Fixed some issues where damage invulnerability wasn’t being applied properly
- The camera now shakes the same way it does in Java Edition when the player receives damage (MCPE-118510)
- Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition (MCPE-113191)
- Absorption Hearts no longer stay yellow while under the Wither effect (MCPE-131852)
- Added armor toughness
- Diamond Armor and Netherite Armor now have a toughness value of 2 and 3 respectively
- Tweaked armor reduction calculation to account for toughness
- Netherite Armor will now reduce more damage than Diamond Armor
- Lowered the amount of knockback resistance granted by Netherite Armor (MCPE-109408)
- Punching deals less damage now, to better match the Java Edition (MCPE-152713)
- Damage is now calculated more accurately by properly calculating and storing partial damage for larger damage
- Mobs across higher and lower difficulties had their damage adjusted slightly accordingly
- Mobs with knockback resistance (e.g. Ravager or Zoglin) now receive less knockback when hit by an Iron Golem
- Armor and protection reduction calculations have been made more accurate
- Dragon’s Breath attack now properly deals damage (MCPE-94317)
- Protection Enchantment now properly works on most damage types (MCPE-40651)
- Landing on a Stalagmite is now properly considered fall damage (MCPE-151192)
- Blaze Fireball will deal knockback on impact (MCPE-82421)
- Blaze fireballs, Fang attack damage, and Shulker bullets now deal consistent damage across all difficulties
- Small Magma Cubes do slightly more damage, from 2 to 3 on normal
- Spiders deal slightly less damage, from 3 to 2 on normal (MCPE-94878)
- Baby Zoglins deal slightly less damage, from 1 to 0.5 on normal
- Baby Hoglins now attack players for 0.5 damage on normal (MCPE-152577)
- Skeleton melee attack does slightly less damage, from 3 to 2 on normal
- Wolves deal slightly more damage, from 3 to 4 on normal
- Fixed an issue that was causing entities to not be protected from fire damage by the Fire Resistance effect
- Fixed a desync issue that could sometimes cause health to regenerate only visually
Villagers
- Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
- Fishermen Boat trades now change wood type based on Villager biome type
- Clerics now offer Glowstone instead of Glowstone Dust
- Weaponsmith enchanted Iron Sword trade moved to Novice
- Armorer Diamond trade moved to Journeyman
- Villagers no longer share Seeds and Beetroot Seeds
- Cartographers now always unlock Woodland Explorer Map trade (MCPE-152725)
- Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks (MCPE-57524)
- Farmer Villagers can now use Bone Meal on crops and can turn excess Seeds into Bone Meal at their Composter (MCPE-74079)
Experimental Features:
- Reminder: Remember to make regular backup copies of your favorite worlds before enabling experimental features!
- Please keep in mind that these features are work in progress, still under in development, and subject to change. If you activate them, your world might crash, break, or not work with future updates. Experimental features cannot be turned off after world creation.
- For more information, please see the article about enabling experimental features at aka.ms/MCExperimentalFeatures.
Deep Dark Biome
- Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the bravest players
Ancient Cities
- Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover relics long forgotten
Warden
- The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome
Sculk Blocks
- A new variety of blocks that can be found in the Deep Dark
Darkness Effect
- A new mob effect unique to the Warden and Sculk Shrieker, which will afflict players with the effect when nearby
- Lowers the gamma down at an equivalent of “Moody” while having this effect
Allay
- Allays will collect all the surrounding items that match the item they are holding
- Allays will like a player who hands them an item and will bring the items they collect to their liked player
Boat with Chest
- Function similarly to Minecart Chests, but in Boats instead, so you can take a journey on the water and carry your things with you
Goat Horn
- Dropped when a Goat with at least one horn rams these blocks: Stone, Packed ice, Iron Ore, Copper Ore, Emerald Ore, or any kind of wood log from the Overworld
Axe Changes
- Attacks with Axes towards a raised Shield will disable the Shield for 5 seconds
Spectator Mode
- This update contains early functionality for Spectator Mode โ a much-wanted feature we’re adding to Minecraft: Bedrock Edition. This will launch after the upcoming 1.19 update has shipped, but we’ll be testing it further in upcoming Betas and Previews. We recommend not relying on this in-development feature, which was not meant to be included in the release. We won’t be accepting bug reports related to Spectator Mode until our first iteration is released, as the feature is likely to change during development.