Gaming

Minecraft Latest Update Is Live, Full Patch Notes

Minecraft’s latest update includes experimental Villager updates and much more.
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Minecraft developer Mojang recently hosted its annual Minecraft Live event, where the team revealed several of the upcoming changes fans can expect and announced the winner of the Mob Vote. While many of those updates won’t be coming for a bit, the team has released a new update on October 24 that includes some of the things the developer mentioned at the event. One of the main highlights of the new update is the introduction of an experimental change that rebalances the trades offered by Villagers. Like the other experimental changes in this update, they aren’t final yet, and Mojang is still actively working on getting them ready for primetime in Minecraft.

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The Villager trade changes include updates to the village Cartographers and Armorers, as well as an increased chance to get certain Enchanted Books in the store. Of course, on top of these experimental changes, Minecraft players will be treated to several gameplay and bug fixes. For example, Mojang has fixed the clipping issue that was popping up in Creative while flying and fixed several visual bugs related to camels.ย 

Below, you’ll find a full list of patch notes for update 1.20.40 in Minecraft. The game is currently available on PlayStation, Switch, mobile, Switch, and PC platforms.

Minecraft Update 1.20.40 Patch Notes

A new update has been released, bringing several changes to the game! Here are the highlights:

  • Experimental: Rebalanced several Villager trades
  • Updated and improved several in-game sounds
  • Tweaked the splash sounds when entering and leaving water
  • Buckets can no longer pick up liquids for a few ticks after they’ve been placed

Your thoughts on the game continue to shape new updates so please upvote and report any new bugs atย bugs.mojang.comย and leave us your feedback atย feedback.minecraft.net.

Vanilla Parity

Gameplay

  • Changed the default value of the Respawn Radius in the Advanced Settings to 10
  • Falling from a great height while in a Boat no longer deals fall damage (MCPE-152753)
  • Fall damage is now absorbed by the entity that lands on the ground when mounted and passed on to passengers if the mount dies
  • Goat Horns can now be heard up to 256 blocks away (MCPE-153254)
  • Tweaked the boss bar HUD color (MCPE-43591)
  • Flowing Lava and Water mixing mechanics now match Java Edition (MCPE-41103)
  • Closing the inventory of Boat, Raft, or Minecart with Chest now emits vibrations

Mobs

  • Zombified Villager curing time is now randomized between 3 and 5 minutes, to match Java Edition
  • Zombified Villagers now have the correct biome overlays (MCPE-172377)
  • Witches now target players within a 16 block distance
  • Sheep that have been sheared previously and have since grown back wool will now drop wool on death (MCPE-99972)
  • Camels can no longer dash while in Lava or Water
  • Iron Golems no longer spawn naturally in 2-block-high spaces where they would start suffocating (MCPE-173006)
  • Iron Golems and Snow Golems now have a crumbling-like particle effect when they are created
  • Cartographers no longer offer exploration maps as a trade item when not in the overworld

Audio

  • Guardians and Elder Guardians now make flopping sounds when on land (MCPE-26929)
  • Wither Skeletons now have their own unique sounds (MCPE-174857)
  • Updated the sound that’s played when Wither Skeleton Skulls are placed on top of Note Blocks
  • The sound for picking up items is now played when using the ‘/give’ command
  • Stray Cats now play a sound when begging for food
  • Changes to Bottles (MCPE-157918)
    • Bottles now emit sounds when filling from Water Blocks
    • Pouring water or potions from a Glass Bottle into a Cauldron emits the appropriate sound
    • Filling a Glass Bottle with Water or Potion from a Cauldron now emits the appropriate sound
    • Drinking from a Glass Bottle now emits the appropriate sound
  • Changes to water splash sounds (MCPE-174524)
    • The ambient sounds for entering exiting water is now played only when actor is submerged below eye-level in water, matching Java Edition
    • The splash sound for entering water has been updated to match Java Edition

Experimental Features

Villager Trade Rebalancing

This experiment has no effect on normal worlds. If you want to try these changes, you must turn on the Feature Toggle in the Experiments Menu when creating a new world.

Thank you to everyone that has sent in their suggestions and feedback regarding the experimental trade change! We are trying out these changes to rebalance the villager trade system and make it more fair and fun for everyone. However,ย these changes are not yet finalย and they will stay as experimental features while we continue to work on them. We appreciate your feedback on these changes. Visitย this linkย to share your thoughts! We have been following the discussions about the previous Librarian and Wandering Trader updates and look forward to seeing the conversation continue.

Cartographer

Before now, Cartographers only sold maps to the Ocean Monument and Woodland Mansion. In this experiment Cartographers can sell seven new maps as well. These new maps each point to a different village or structure and can be used to find seven different biomes. This will help players who want to quickly find a specific location without waiting until they come across it by chance.

Cartographers from different biomes will sell a different selection of maps. Starting from one village, it will be possible to find every other village type by following maps from village to village.

Cartographers now sell 7 new maps: Desert Village Map, Jungle Explorer Map, Plains Village Map, Savanna Village Map, Snow Village Map, Swamp Explorer Map, and Taiga Village Map.

Armorer

The Armorer’s trades have been updated with many changes.

The biggest change is that buying diamond armor now requires paying a small amount of Diamonds as well as Emeralds. This is meant to make the Armorer’s diamond armor trades less useful at the start of the game when players don’t have any Diamonds, while still giving a powerful advantage to advanced players who have spent some time collecting Diamonds.

Early-game players will find Armorers useful as a great source of iron armor, Shields, and Emeralds.

Other changes include:

  • Most master-level Armorers buy Iron Blocks (and pay very well for them)
  • Chainmail armor is exclusively sold by the secret Jungle and Swamp Armorers
  • The Savanna Armorer sells cursed diamond armor at reduced prices
  • The Taiga Armorer can swap one piece of diamond armor for another

Structure Loot

Certain Enchanted Books now have a high chance of generating in some structures:

  • Ancient Cities: Mending
  • Mineshafts: Efficiency (I to V)
  • Pillager Outposts: Quick Charge (I to III)
  • Desert Temples: Unbreaking (I to III)
  • Jungle Temples: Unbreaking (I to III)

Fixes and Changes

Performance / Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when running in the Archold room in the Spellrune Marketplace map
  • Fixed a crash related to tessellation of water blocks
  • Fixed an issue where the game would lock up if a mob would move on a block with 0 friction (MCPE-173073)

Gameplay

  • Players are no longer affected by Arrow effects if the Arrow is blocked (MCPE-52904)
  • Villages in the End and Nether are no longer saved to the Overworld (MCPE-85954)
  • Players can no longer sometimes clip through blocks when gliding with Elytra into blocks (MCPE-73307)
  • Buckets can no longer pick up liquids for a few ticks after they’ve been placed (MCPE-100598)
    • This should help make placing and retrieving liquid in a quick succession far more consistent as well as help players that are using a water bucket to quickly avoid fall damage
  • Fixed an issue where moving slowly on Soul Sand would sometimes cause the player to not receive the Soul Speed movement speed (MCPE-173155)
  • Players can no longer sometimes clip through blocks when flying in Creative Mode and spamming the sneak button (MCPE-172785)

Mobs

  • Fixed a bug where the Sniffer ended digging as soon as item was created, not at the end of the specified dig duration
  • Camels no longer appear to slide when walking (MCPE-169666)
  • Camels no longer move their legs when standing still (MCPE-172846)
  • Camels no longer dash indefinitely when in Lava (MCPE-172369)
  • Mobs no longer receive fall damage when falling into a 1 block deep water pool (MCPE-173094)
  • Rabbits can once again eat partially and fully grown Carrot crops (MCPE-131980)

Blocks

  • Fixed a bug where the wrong side of Signs would sometimes be edited (MCPE-169067)
  • Fixed an extremely rare bug (~0.000003% chance) that could cause Item Frames to not drop their item when hit or destroyed
  • Third person camera no longer phases through the lower part of Cauldron (MCPE-173010)
  • Falling in Powder Snow no longer causes any damage, no matter the height fallen from (MCPE-174859)
  • Lightweight mobs and entities wearing Leather Boots once again sink into the top layer of Powder Snow when falling from a height of more than two and a half blocks
  • Sculk Block no longer drops XP when mined with Silk Touch (MCPE-174656)

Items

  • Diagonal Banner patterns no longer get inverted when applied to a Shield (MCPE-169577)
  • Placing invalid items into offhand slot will no longer cause them to drop
  • Warped Fungus on a Stick is no longer held backwards in first person view (MCPE-169765)
  • Updated structure icons on Explorer Maps sold by Cartographers

Accessibility

  • Fixed an issue where text-to-speech did not say how to open chat or use emotes
  • Text-to-speech message for popup title/description is now played properly

User Interface

  • Added a sprint button for Camels when “sprint using the joystick” option is turned off (MCPE-172674)
  • Fixed Sneak button partially blocking the D-Pad Up button when using touch controls (MCPE-38566)
  • Smithing Table no longer shows double overlapping tooltips for some slots (MCPE-168369)
  • Item names no longer overlaps with the absorption health bar (MCPE-152131)
  • Item names no longer overlaps with the mount health bar (MCPE-152130)
  • Item names no longer overlaps with the oxygen bar (MCPE-152129)
  • Updated Brewing Stand interface to always stay within its background when scaled (MCPE-154385)
  • Improved disconnect message when trying to join a Realm when not a member
  • Autocompleting text now moves the caret to end of the line

Graphical

  • Equipped enchanted armor now has an overall weaker glint, however its intensity more noticeably increases and decreases over time
  • Random lights no longer appear in the world without a source (MCPE-169001)
  • Splash particles are now emitted at an actor’s waist instead of above their head

Technical Updates

Updated Add-On Template Packs

  • Updated Add-On templates for 1.20.40 with new resources, behaviors, and documentation are available to download atย aka.ms/MCAddonPacks

Stability and Performance

  • The Sounds definition file sound_definitions.json will no longer crash the game if the wrong json type is used for a specific sound definition (MCPE-168913)

Commands

  • Re-entering a world no longer breaks command autocomplete after a command using “@e[type=item]” was used (MCPE-164734)
  • The /damage command with the “override” cause now causes damage through post hit invulnerability (MCPE-160290)
  • The recipe command color has been changed to white instead of blue (MCPE-173362)

Mobs

  • Added a new “query.is_in_lava” Query Function to Molang, to know if a mob is currently in Lava

Molang

  • Molang updated to version 1.20.40 which replaces “block_property” and “has_block_property” with “block_state” and “has_block_state”
    • This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.20.40 or higher

Trade Tables

  • Trade items now have a “filters” property to determine if a trade should be considered
  • Trade items no longer support the “biome” property to check villager biome types, the “is_mark_variant” filter can be used in the “filters” property instead to check the villager biome type

API

  • Releasedย World.getMoonPhase,ย MoonPhase, andย MoonPhaseCountย v1.6.0
  • Camera APIs moved fromย betaย toย 1.6.0
    • Cameraย 
      • setCamera
      • fade
      • clear
    • EasingType
    • CameraSetRotationOptions
    • CameraSetFacingOptions
    • CameraSetPostionOptions
    • CameraDefaultOptions
    • CameraSetLocationOptions
  • Changed the names of theย CameraSetOptionsย options to not include the word ‘Script’
  • Released Entity.is* APIs fromย betaย toย 1.6.0
    • isSleeping
    • isSneaking
    • isSprinting
    • isSwimming
    • isClimbing
    • isOnGround
    • isInWater
    • isFalling
  • Released Player level & XP APIs fromย betaย toย 1.6.0
    • addLevels
    • addExperience
    • level
    • getTotalXP
    • xpEarnedAtCurrentLevel
    • totalXpNeededForNextLevel
    • resetLevel
  • Released Player.is* APIs fromย betaย toย 1.6.0
    • isEmoting
    • isGliding
    • isJumping
    • isFlying
  • Updated all methods besides show onย ActionFormData,ย MessageFormData, andย ModalFormDataย to be callable in read-only mode
  • BlockInventoryComponent
    • container member variable now correctly reflects it can be a Container or undefined
  • Fixed a versioning bug preventing @minecraft/server-ui module from working with @minecraft/server above versionย 1.2.0
  • WeatherTypeย moved toย 1.6.0
    • Moved functionย setWeatherย toย 1.6.0
    • Moved event/propertyย entityRemoveย fromย betaย toย 1.6.0
    • Moved event/propertyย entityRemoveย fromย betaย toย 1.6.0
  • Moved classย EntityRemovedAfterEventย fromย betaย toย 1.6.0
  • Moved classย EntityRemoveAfterEventSignalย fromย betaย toย 1.6.0
  • Moved classย EntityRemovedBeforeEventย fromย betaย toย 1.6.0
  • Moved classย EntityRemoveBeforeEventSignalย fromย betaย toย 1.6.0
    • Moved event/propertyย entityLoadย fromย betaย toย 1.6.0
  • Moved classย EntityLoadAfterEventย fromย betaย toย 1.6.0
  • Moved classย EntityLoadAfterEventSignalย fromย betaย toย 1.6.0
    • Moved event/propertyย entitySpawnย fromย betaย toย 1.6.0
  • Moved enumย EntityInitializationCauseย fromย betaย toย 1.6.0
  • Moved classย EntitySpawnAfterEventย fromย betaย toย 1.6.0
  • Moved classย EntitySpawnAfterEventSignalย fromย betaย toย 1.6.0
    • Moved event/propertyย playerBreakBlockย fromย betaย toย 1.6.0
    • Moved event/propertyย playerBreakBlockย fromย betaย toย 1.6.0
  • Moved classย PlayerBreakBlockAfterEventย fromย betaย toย 1.6.0
  • Moved classย PlayerBreakBlockAfterEventSignalย fromย betaย toย 1.6.0
  • Moved classย PlayerBreakBlockBeforeEventย fromย betaย toย 1.6.0
  • Moved classย PlayerBreakBlockBeforeEventSignalย fromย betaย toย 1.6.0
    • Moved event/propertyย playerPlaceBlockย fromย betaย toย 1.6.0
  • Moved classย PlayerPlaceBlockAfterEventย fromย betaย toย 1.6.0
  • Moved classย PlayerPlaceBlockAfterEventSignalย fromย betaย toย 1.6.0
  • Moved classย BlockEventSignalOptionsย fromย betaย toย 1.6.0
    • Moveย isAir(): booleanย fromย betaย toย 1.6.0
    • Moveย isLiquid(): booleanย fromย betaย toย 1.6.0
    • Movedย amountย fromย betaย toย 1.6.0
    • Movedย keepOnDeath: booleanย fromย betaย toย 1.6.0
    • Movedย lockMode: ItemLockModeย fromย betaย toย 1.6.0
    • Movedย nameTag?: stringย fromย betaย toย 1.6.0
    • Movedย clone(): ItemStackย fromย betaย toย 1.6.0
    • Movedย getTags(): string[]ย fromย betaย toย 1.6.0
    • Movedย hasTag(tag: string): booleanย fromย betaย toย 1.6.0
    • Movedย setCanDestroy(blockIdentifiers?: string[]): voidย fromย betaย toย 1.6.0
    • Movedย getCanDestroy(): string[]ย fromย betaย toย 1.6.0
    • Movedย setCanPlaceOn(blockIdentifiers?: string[]): voidย fromย betaย toย 1.6.0
    • Movedย getCanPlaceOn(): string[]ย fromย betaย toย 1.6.0
    • Moved functionย getPropertyย toย 1.6.0
    • Moved functionย resetPropertyย toย 1.6.0
    • Moved functionย setPropertyย toย 1.6.0
  • Movedย getRotationย fromย betaย toย 1.6.0
  • Moveย setRotationย fromย betaย toย 1.6.0
  • Releasedย PlayerDimensionChangeAfterEventย fromย betaย toย 1.6.0

Blocks

  • “minecraft:transformation” now prevents blocks from being transformed past the 30x30x30 pixel limit and “minecraft:unit_cube” from being translated or scaled. Invalid block will instead display the “update” block (MCPE-173799)
  • Chest blocks, Trapped Chest blocks, Ender Chest blocks, and Stonecutter blocks now use state “minecraft:cardinal_direction” instead of “facing_direction”, this state uses string values [“south”, “west”, “north”, and “east”] instead of [0, 1, 2, 3, 5, 6]

Items

  • Added a content error when attempting to load a damage sensor with an invalid “cause” value
  • Allow single value parsing for “minecraft:icon” item component
  • The Camel mob Dash Component can now be applied to rideable mobs other than Horse, Donkey, and Mule using “minecraft:dash”
  • Deprecated “minecraft:weapon” component starting in version 1.20.40
  • Deprecated “minecraft:on_use” component starting in version 1.20.40
  • Deprecated “minecraft:on_use_on” component starting in version 1.20.40

Entity Components

  • Unlocked “behavior.random_search_and_dig” for creators to use
  • “target_blocks” field added. List of blocks that the mob can dig on. Default if “target_blocks” isn’t added is Dirt, Grass, Podzol, Dirt with Roots, Moss, Mud, and Muddy Mangrove Roots
  • “item_table” field added. Path to a loot table that specifies what the mob can dig up. “item_table” takes precedence over “items”
  • Content errors added if the behavior has trouble reading or finding “item_table” and if unable to get an item from “items”
  • ‘on_item_found’ event now fires on item found AND digging finished. Before the event firing caused the digging to stop early
  • The “behavior.random_look_around_and_sit” now has the field “continue_sitting_on_reload” exposed for Creators to use. This is how the Camel stays sitting on reload
  • behavior.is_scenting” renamed to generic “behavior.timer_flag_1” and released to creators
  • behavior.is_rising” renamed to generic “behavior.timer_flag_2” and released to creators
  • behavior.is_feeling_happy” renamed to generic “behavior.timer_flag_3” and released to creators
  • behavior.timer_flag 1“: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event.ย query.timer_flag_1ย will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise
  • behavior.timer_flag 2“: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event.ย query.timer_flag_2ย will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise
  • behavior.timer_flag 3“: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event.ย query.timer_flag_3ย will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise

Experimental Technical Updates

Script API

  • Added functionย getWeather
  • Added theย chat(message: string)ย method
  • Changedย ItemTypes.getย to returnย ItemType | undefined
  • Changedย sourceย onย ItemDefinitionTriggeredAfterEventย to be optional
  • Added the following methods toย Player
    • above(steps?: number): Block | undefined;
    • below(steps?: number): Block | undefined;
    • north(steps?: number): Block | undefined;
    • east(steps?: number): Block | undefined;
    • south(steps?: number): Block | undefined;
    • west(steps?: number): Block | undefined;
    • offset(offset: Vector3): Block | undefined;
    • center(): Vector3;
    • bottomCenter(): Vector3;
    • Made getItemStack function return ItemStack or undefined
  • BlockStates
    • Made get function return BlockStateType or undefined
  • getSculkSpreader
    • Madeย getSculkSpreaderย return SculkSpreader or undefined
  • Updatedย ExplosionAfterEventย andย ExplosionBeforeEvent
    • getUpdatedBlocks()ย will now returnย Block[]
    • setUpdatesBlocks(blocks: Block[])ย now takes in aย Block[]
  • Added the following methods toย Playerย playMusic(trackId: string, musicOptions?: MusicOptions): void; queueMusic(trackId: string, musicOptions?: MusicOptions): void; stopMusic(): void;
  • Dynamic Properties
    • Property registration is no longer required andย propertyRegistryย has been removed from theย worldInitializeย event
    • Removed limits on the count and size of properties that can set on an entity or the world
    • Default values have been removed.ย getPropertyย will now always return undefined for unset properties
    • String dynamic property values are now restricted to a length of 32767 bytes
  • Dynamic Properties
    • Removed functionย removeDynamicPropertyย โ€“ Please useย setDynamicPropertyย with a value ofย undefinedย to remove a property
    • Added functionย getDynamicPropertyIdsย โ€“ Returns an array of all dynamic property ids on an entity/world used by the behavior pack
    • Added functionย getDynamicPropertyTotalByteCountย โ€“ Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack
    • Added functionย clearDynamicPropertiesย โ€“ Removes all dynamic properties added by this behavior pack from an entity/world
  • Dynamic Properties
    • Dynamic property numbers are now stored with double precision (64 bits)
  • Adding PlayerInteractWithBlock + PlayerInteractWithEntity before & after events
  • Adding PlayerDimensionChangeBeforeEvent and PlayerDimensionChangeAfterEvent in beta
  • Addedย matchesย function called on an entity, which takes inย EntityQueryOptionsย and returns true if the entity matches and false otherwise
  • Addedย PlayerLeaveBeforeEventย โ€“ This event fires when a player leaves the server, before the Player object is removed