Former Sly Cooper designer Nate Fox has said that developer Sucker Punch Productions has virtually no interest in returning to the iconic PlayStation franchise. While Sucker Punch has received a ton of praise over the past decade for its work on Ghost of Tsushima and the Infamous series, many have continued to hope that the studio would one day return to Sly Cooper. Unfortunately, those hopes seem to have once again been dashed as Fox made clear recently that the developers who make up Sucker Punch have essentially no desire to make a new Sly Cooper game.
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Speaking to MinnMax, Fox, who is the co-director of the upcoming Ghost of Yotei, was asked about how many studio members at Sucker Punch would be thrilled by the prospect of working on a Sly Cooper title if it were the studio’s next venture. Fox said that he believed this number would only be about 10 percent of the company. He went on to stress that it has been a long time since Sucker Punch worked on Sly Cooper, which is true, as the last game to come from the studio was 2005’s Sly Cooper 3: Honor Among Thieves. As a result, Sucker Punch has clearly brought in many new developers over the past 20 years who have specifically wanted to work on Infamous or Ghost of Tsushima.
Sly Cooper’s Future at PlayStation

Even if Sucker Punch doesn’t want to make a new Sly Cooper game, that doesn’t mean that PlayStation should let the series sit idle. In fact, the most recent entry in the series, Sly Cooper: Thieves in Time, was developed by Sanzaru Games and released on PS3 in 2013. Despite not being as well-received as the first three games, Thieves in Time still struck a chord with fans and ended on a pretty major cliffhanger. Sadly, a new entry hasn’t come about since.
Still, Sly Cooper: Thieves in Time set the precedent that Sucker Punch doesn’t have to be the only studio that works on the franchise. With this in mind, PlayStation desperately needs to let another company, whether one within PlayStation Studios or outside of it, come in to work on a new Sly game. In a time when platformers have seen a major resurgence, primarily thanks to the likes of Astro Bot and Donkey Kong Bananza, there is a clear desire from audiences for these types of games. While a new Sly Cooper game might not light the world on fire, it would surely result in a better use of PlayStation’s time than some of its live-service ventures of the past few years.
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