Stumble Guys is all about its crossovers with other properties just like so many other games, and this week, it got another major one by partnering with Dungeons & Dragons. This of course means that cosmetics from Dungeons & Dragons have been added to Stumble Guys with different emotes, footsteps, and Stumblers themselves released among other things included in this collab. In the same update, a patch was released that fixed bugs and revamped the game’s battle pass system.
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While the new D&D-themed Stumblers were an expected part of the crossover, Stumble Guys actually got a new map and gameplay mechanic for this collab, too. In the new “Stumbles & Dragons” level, players can choose between one of four classes: Fighter, Wizard, Rogue, or Cleric.
Each of these classes have special abilities that help them solve a “dungeon” that up to 32 players can be in at once. Here are their abilities:
Stumble Guys x Dungeons & Dragons Classes
- Fighter: The Fighter class will give the player the ability to swing a magical ax to break barrels, cut chains, and knock down other players. Each time they swing the ax they will get a small speed boost in the direction they are facing.
- Wizard: What self-respecting Wizard doesn’t have a plan to escape quickly? By triggering the Wizard ability the player will teleport to a location in a straight line ahead of them. The length of this teleport is always the same, so make sure you are facing the right way to know where you will land.
- Rogue: All good Rogues need a quick way to get up high to find new paths and escape observation. The Rogue ability gives you a special boosted jump, which allows you to leap over opponents, bypass hazards, and discover new routes.
- Cleric: The Cleric is the embodiment of serenity and calm. Using unshakeable faith, the Cleric can protect themselves from all hazards for a short period of time through their Holy shield. Trigger this ability to make yourself immune to environmental, player, and non-player hazards.
New Stumble Guys Update
Along with this Dungeons & Dragons crossover, Stumble Guys also got a new battle pass structure which is explained in full here. This and more was included in Patch 0.68 with patch notes for that update detailed below:
Cosmetics
Emotes
- D20 Roll Are you feeling lucky? Roll for initiative! Take your lucky D20 for a spin with an all-new Emote, roll the dice and see what number appears! Bowl down your opponents as you try your luck. Will it be unlucky 1? Or will you get a critical roll with a 20!
- Roll 20!
- Critical Failure
- Critical Success
- Pranked!
Footsteps
- Saturn
- Raise Dead
- Wall of Fire
- Dice roll
- Spiritual weapon
- Honey
Stumblers
- Nebula
- Star Seeker
- Lantern Merchant
- Loves-you-not
- Bouquet Guy
- No Signal
- Peanald Jellington
- D20
- Mimic
- The Sage
- Gelatinous Cube
- Dragonborn Paladin
- Tiefling Warlock
- Githyanki Fighter
- Owlbear
- Honeycomb
- B-Day Guy
- Solar Eclipse
- Ugly Drawing
- Drow Rogue
- Animated Armor
- Wizard of Thay
- Human Bard
- Rainbow Cloud
- No Cap
Taunt Animations
- Tree Planting
- Mage Five!
- Goodberries
- Lute Strum
- Mage Hand Wave
- Bees!
- Fainted
- Aerial
- Sad Kick
- Bored
Victory Animations
- Watering Party
- Chair Throw
- Blinding Dabs
- Mr. Worldwide
- Entangled Win
- Shape Water
- Character Sheet
- Mirror Image
- Juggling Fireballs
Bug Fixes
- Fixed an issue where players could get stuck on the carousel, leading to the game becoming unresponsive when attempting to leave a Party.
- Resolved an issue where an infinite carousel screen appeared after disconnecting from the network during the loading process on iOS.
- Fixed an error that made the Punch Emote not appear sometimes in the emotes section.
- Equipping taunts and special emotes no longer alters the emotes’ descriptions.
- Players can now scroll down properly in the Customize Menu by tapping on an empty space while in the Customize Menu.
- Fixed errors related to late joiners causing issues with the matchmaking funnel.
- Addressed an exploit where players used a missing collider to accelerate their descent on the slide on Race for Eternia Level.
- Fixed a bug where sometimes players passed through obstacles and failed to progress in the Race for Eternia Level. Players now respawn correctly at the previous checkpoint if they fall backward from a specific obstacle in the Race for Eternia Level.
- Added the missing opponents’ ‘Ground cracking VFX’ on the Race for Eternia Level.
- Restored missing zap effects in the Bot Bash Level.
- Removed visual artifacts appearing on the outer track where they shouldn’t be on the track leading to the final phase on Hot Wheels 2 Level.
- The Smoke Skin no longer partially disappears near the Beast logo at the start and end of the Map in the Mr. Beast’s Dangerous Traps Level.
- Fixed a bug that caused jumping on a trampoline to be delayed if the user used Force Shield Emote just before landing
- Selected templates in the Stumble Workshop now correctly appear when entering editor mode to create a new Map.
- Fixed a Stumble Workshop bug where placeables could be moved inadvertently while testing a Map.
- The old XP logo has been removed from the invite friends popup.
- Resolved an issue where duplicate rewards were displayed multiple times on the reward screen after claiming Stumble Boxes.
- Other minor fixes and corrections.