Gaming

Stumble Guys Gets a Dungeons & Dragons Crossover

Dungeons & Dragons has come to Stumble Guys.
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Stumble Guys is all about its crossovers with other properties just like so many other games, and this week, it got another major one by partnering with Dungeons & Dragons. This of course means that cosmetics from Dungeons & Dragons have been added to Stumble Guys with different emotes, footsteps, and Stumblers themselves released among other things included in this collab. In the same update, a patch was released that fixed bugs and revamped the game’s battle pass system.

Videos by ComicBook.com

While the new D&D-themed Stumblers were an expected part of the crossover, Stumble Guys actually got a new map and gameplay mechanic for this collab, too. In the new “Stumbles & Dragons” level, players can choose between one of four classes: Fighter, Wizard, Rogue, or Cleric.

Each of these classes have special abilities that help them solve a “dungeon” that up to 32 players can be in at once. Here are their abilities:

Stumble Guys x Dungeons & Dragons Classes

  • Fighter: The Fighter class will give the player the ability to swing a magical ax to break barrels, cut chains, and knock down other players. Each time they swing the ax they will get a small speed boost in the direction they are facing.
  • Wizard: What self-respecting Wizard doesn’t have a plan to escape quickly? By triggering the Wizard ability the player will teleport to a location in a straight line ahead of them. The length of this teleport is always the same, so make sure you are facing the right way to know where you will land.
  • Rogue: All good Rogues need a quick way to get up high to find new paths and escape observation. The Rogue ability gives you a special boosted jump, which allows you to leap over opponents, bypass hazards, and discover new routes.
  • Cleric: The Cleric is the embodiment of serenity and calm. Using unshakeable faith, the Cleric can protect themselves from all hazards for a short period of time through their Holy shield. Trigger this ability to make yourself immune to environmental, player, and non-player hazards.

New Stumble Guys Update

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Along with this Dungeons & Dragons crossover, Stumble Guys also got a new battle pass structure which is explained in full here. This and more was included in Patch 0.68 with patch notes for that update detailed below:

Cosmetics

Emotes

  • D20 Roll Are you feeling lucky? Roll for initiative! Take your lucky D20 for a spin with an all-new Emote, roll the dice and see what number appears! Bowl down your opponents as you try your luck. Will it be unlucky 1? Or will you get a critical roll with a 20!
  • Roll 20!
  • Critical Failure
  • Critical Success
  • Pranked!

Footsteps

  • Saturn
  • Raise Dead
  • Wall of Fire
  • Dice roll
  • Spiritual weapon
  • Honey

Stumblers

  • Nebula
  • Star Seeker
  • Lantern Merchant
  • Loves-you-not
  • Bouquet Guy
  • No Signal
  • Peanald Jellington
  • D20
  • Mimic
  • The Sage
  • Gelatinous Cube
  • Dragonborn Paladin
  • Tiefling Warlock
  • Githyanki Fighter
  • Owlbear
  • Honeycomb
  • B-Day Guy
  • Solar Eclipse
  • Ugly Drawing
  • Drow Rogue
  • Animated Armor
  • Wizard of Thay
  • Human Bard
  • Rainbow Cloud
  • No Cap

Taunt Animations

  • Tree Planting
  • Mage Five!
  • Goodberries
  • Lute Strum
  • Mage Hand Wave
  • Bees!
  • Fainted
  • Aerial
  • Sad Kick
  • Bored

Victory Animations

  • Watering Party
  • Chair Throw
  • Blinding Dabs
  • Mr. Worldwide
  • Entangled Win
  • Shape Water
  • Character Sheet
  • Mirror Image
  • Juggling Fireballs

Bug Fixes

  • Fixed an issue where players could get stuck on the carousel, leading to the game becoming unresponsive when attempting to leave a Party.
  • Resolved an issue where an infinite carousel screen appeared after disconnecting from the network during the loading process on iOS.
  • Fixed an error that made the Punch Emote not appear sometimes in the emotes section.
  • Equipping taunts and special emotes no longer alters the emotes’ descriptions.
  • Players can now scroll down properly in the Customize Menu by tapping on an empty space while in the Customize Menu.
  • Fixed errors related to late joiners causing issues with the matchmaking funnel.
  • Addressed an exploit where players used a missing collider to accelerate their descent on the slide on Race for Eternia Level.
  • Fixed a bug where sometimes players passed through obstacles and failed to progress in the Race for Eternia Level. Players now respawn correctly at the previous checkpoint if they fall backward from a specific obstacle in the Race for Eternia Level.
  • Added the missing opponents’ ‘Ground cracking VFX’ on the Race for Eternia Level.
  • Restored missing zap effects in the Bot Bash Level.
  • Removed visual artifacts appearing on the outer track where they shouldn’t be on the track leading to the final phase on Hot Wheels 2 Level.
  • The Smoke Skin no longer partially disappears near the Beast logo at the start and end of the Map in the Mr. Beast’s Dangerous Traps Level.
  • Fixed a bug that caused jumping on a trampoline to be delayed if the user used Force Shield Emote just before landing
  • Selected templates in the Stumble Workshop now correctly appear when entering editor mode to create a new Map.
  • Fixed a Stumble Workshop bug where placeables could be moved inadvertently while testing a Map.
  • The old XP logo has been removed from the invite friends popup.
  • Resolved an issue where duplicate rewards were displayed multiple times on the reward screen after claiming Stumble Boxes.
  • Other minor fixes and corrections.