Gaming

Xbox Has Ignored This Fan Favorite Series for Too Long

Some video game characters define entire generations. They are not just mascots, but core moments tied to childhood memories, late nights, and the early magic of discovering 3D worlds. These franchises do more than sell copies. They shape how players understand exploration, creativity, and joy in games. When those series vanish, the absence feels personal, like a missing chapter in gaming history, one that sticks with players years after they disappear.

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Over the past two decades, fans have waited for the return of Banjo-Kazooie, one of the greatest 3D platformers of all time. What started on the Nintendo 64 now rests in the hands of Xbox, and it has let this iconic series gather dust. Yet nostalgia alone is not why players keep asking for certain series to return. The genre itself has evolved, proving there is still room for colorful characters, inventive level design, and tightly focused adventures. If there was a time for the bear and bird to return, it is now.

Banjo-Kazooie Is One of the Best 3D Platformers of All Time

Banjo-Kazooie
image courtesy of microsoft

When Banjo-Kazooie launched on the Nintendo 64 in 1998, it instantly became a benchmark for 3D platformers. Developed by Rare, the game blended tight controls, imaginative worlds, and a sense of humor that set it apart from its peers. Collecting notes and jiggies never felt like busywork because every level was packed with secrets, shortcuts, and memorable characters.

The sequel, Banjo-Tooie, expanded on everything. Levels grew larger and more interconnected, puzzles became more complex, and the tone matured slightly without losing its charm. Together, these games showcased Rare at the height of its creative power. They stood alongside genre giants while maintaining a unique identity built on personality and exploration.

What made the series special was its confidence. It trusted players to explore without excessive guidance and rewarded curiosity at every turn. Music dynamically shifted as you moved through levels, reinforcing immersion. Even today, the design principles behind Banjo-Kazooie remain influential among modern 3D platformers.

The love for the series has never faded. Speedrunners, modders, and longtime fans continue to celebrate it decades later. Its reputation as one of the best 3D platforming franchises of all time is not rooted in nostalgia alone. It is built on craftsmanship that still holds up, making its prolonged absence even more puzzling.

Microsoft’s Acquisition and Failure

image courtesy of microsoft

Microsoft’s acquisition of Rare in 2002 marked a turning point for the franchise. Expectations were high. Fans believed that with Microsoft’s resources, the series would thrive on Xbox hardware. Instead, the transition proved rocky. While Banjo-Kazooie: Nuts & Bolts attempted to reinvent the formula, it ultimately alienated much of the core audience and signaled the end of the series.

Nuts & Bolts was not a bad game, but it was a bad fit. Its vehicle-focused gameplay replaced traditional platforming with physics-based construction challenges. While creative, it stripped away what fans loved most about the series. The decision reflected a broader identity crisis during Rare’s early Xbox years, as experimentation often came at the cost of established strengths. Had the game ditched the name and launched as an original IP, things could have been very different.

Since then, the franchise has largely been relegated to cameos and nostalgia-driven appearances. The characters’ inclusion in Super Smash Bros. Ultimate proved their enduring popularity, introducing them to an entirely new generation. The overwhelming positive response showed that demand never disappeared and left fans hopeful for a remake that would never come. Microsoft’s failure was not a lack of opportunity, but a lack of commitment. The company never followed up on that renewed interest with a proper revival. As other dormant franchises found new life, this one remained stuck in limbo, its potential untapped.

Microsoft Needs to Bring Banjo Back

Banjo & Kazooie Super Smash Bros. Ultimate
image courtesy of nintendo

The gaming landscape today is more favorable to 3D platformers than it has been in years. Games like Astro Bot have proven that there is a strong appetite for polished, character-driven experiences. These games perform well critically and commercially, demonstrating that platformers are making a powerful comeback.

Microsoft now has more tools than ever to revive the franchise properly. Xbox Game Pass lowers risk, allowing creative projects to reach wide audiences instantly. Studios like Toys for Bob or even a revitalized Rare could handle a new entry with the care it deserves. A faithful return to exploration-based platforming would resonate with longtime fans while welcoming newcomers.

Reviving the series would also strengthen Xbox’s first-party lineup. While the brand excels in shooters and RPGs, it lacks iconic platform mascots. Bringing this franchise back would diversify the portfolio and reinforce Xbox’s commitment to preserving gaming history. Ignoring such a beloved series for so long feels like a missed opportunity that grows more frustrating each year. The demand is clear. The genre is ready. All that remains is for Microsoft to recognize that some legacies are worth honoring and bring Banjo-Kazooie back.

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