Battlefield 1 has dropped a new update, and it’s a good meaty one. The addition most players will care most about is the brand-new map, although there’s also a number of other tweaks, including improvements to horses, spectator mode, and a variety of weapons.
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The map, Lupkow Pass, is part of the upcoming In the Name of the Tsar expansion. Think of this as a bit of a sneak preview. The map is set in Russia’s Carpathian Mountains, with a lot of focus on verticality and sniping. Of course, only those who have purchased the Battlefield 1 Season Pass will get to play the new map. You can check out footage of Lupkow Pass, courtesy of IGN, above.
Here’s the full notes for the Battlefield 1 Lupkow Pass update:
Maps & Modes
- Fixed issue where tank spawns would get blocked by soldiers on Amiens.
- Fixed issue where released pigeon prompt would not go away. Pesky pigeons!
- Fixed issue where a vehicle could not spawn in Operations for attackers on Mountain Fort. Added Frontlines to Monte Grappa and Ballroom Blitz.
Spectator
- Fixed issue where some VFX for the trench periscope would show in 3p mode for spectators.
- Fixed issue where the ammo count for the current weapon and grenades was incorrect when spectating someone on a horse.
- Fixed issue where spectators would see all scores as 0 in End of Round screen.
- Fixed a bug where certain 2d overlays from vehicles would show in tabletop or free cam. Reduced area where spectator camera could fly on Verdun.
Weapons
- Stationary MGs will no longer deal damage to nearby players when destroyed.
- Fixed issue where the receiver of a bayonet charge would not get an audio cue before being hit.
- Fixed issue where a 3p soldier would continue to yell (as if they were charging) after the charge was cancelled.
- Fixed issue where single-fire or semi-auto weapons could have part of their firing sound cut off if the player switched weapons immediately after firing.
- Synchronized weapon firing/muzzle flash correctly to bullet firing and damage screen to improve correctness of replicated bullet logic.
- Fixed issue that could cause weapon loadout UI to disappear under certain conditions.
Vehicles
- Airplane rocket crosshair should no longer be faded.
- Increased the turn speed of the horse by 25% while standing still.
- Triggering a reload while galloping on the horse will no longer cause the horse to stop sprinting.
- Horses automatically jumping over obstacles should now be much more reliable.
- Fixed an animation bug where the reload animation would play when it shouldn’t have after getting on a horse.
- Fixed the issue that updating the VIP or Moderator list causes map rotation to discard map vote result and return to the first map.
- Fixed an issue where pre-round countdown would not start when players switch team.
Spawning Experience
- Squad spawning improvements to reduce spawning into enemies.
- Minor tweaks to minimize the “Spawn Train” effect.
- This is a first part of a bigger initiative to solve squad spawning issues.
UI
- Fixed issue with End of Round scoreboard reordering Premium Trials/Premium Friends players.
- Fixed navigation issue on Codex screen
- Mouse scrolling now works amongst awarded ribbons on the end of round screen
- Platoon tags are now correctly displayed for players already on the game server when searching for platoons
- Player’s K/D ratio is no longer shown as the squad’s KD ratio on the End of Round screen
- Service stars for stationary weapons are now correctly shown as awarded in End of Round screen
- An error is no longer shown after joining a newly added friend from the Com Center
- Performance improvements to the whole UI and in particular to the Codex and Weapons & Gadgets screens.
Options
- Add Network Smoothing Option inside Advanced Gameplay Options for low ping players.
- Added gameplay profile option to select whether on spawn the minimap should be reset to the default zoom or the last zoom state.
- Implemented optional combined map zoom (on press) / big map (hold) functionality in a single button mapping.
- Added a new option under Controls->Basic to switch between a toggle or hold for sprinting with the horse.
- PC – In the keybindings screen mouse mappings are now shown as icons.
Network
- Added fix to prevent late damage effects from lossy high ping connections.
- Fixed Vegetation destruction delays.
- Fixed vehicle destruction so that transition to destroyed state happens flawlessly, this was particularly bad for airplanes when getting destroyed mid-air.
- Prevent stacking damage and suppression from high ping players.
Other
- Fixed an issue where picking up an enemy soldier’s kit would cause the player to start speaking the enemy team’s language.
- Added DX12 MGPU support.
- Spectating players are no longer prompted with a kicked message when leaving the game server
- Fixed issue with party member receiving in invite to play on the current game server
Battlefield 1 is currently available on PC, Xbox One & PS4, and In the Name of the Tsar, arrives next month. You can check out WWG’s latest coverage of the game, right here.