Call of Duty: WWII has a lot of great features that are working in its favor as Sledgehammer Games prepares the title for its fall release. And one of those modes is Headquarters, which will serve as a social hub for players in-between their heated multiplayer matches in the game. But how did the mode come together?
Interestingly enough, Sledgehammer Games co-founder Michael Condrey admitted that the mode was inspired by a rather unlikely source, according to this interview with Eurogamer. He noted that it had something to do with the Orgrimmar social space featured in another Activision Blizzard hit, World of Warcraft.
“Remember the first time you went to Orgrimmar in World of Warcraft? Remember that first time experience when you did your quest and you leveled up and you earned all these great rewards and then you walked into Orgrimmar and it was a bustling city of people with all these activities that made it a community, whether it was the guy who was just showing off his max rank, all purple mounts or people going to mail, or people gifting each other things? That sense of community was something we felt Call of Duty hadn’t capitalized on yet. That’s what our attempt with Headquarters is,” he explained.
And though the mode won’t feature the ability to embark on quests like you could in World of Warcraft, there will be plenty of Daily Challenges to choose from. “Your divisions officer may say, hey, it’s time for you to head into battle,” Condrey explained. “Go compete in War and be successful, bring back that success and we’ll give you a reward. Some will be social quests. It might be a quest that sends you to the Nazi zombies experience, or compete in the 1v1 or create your first emblem.”
Headquarters will play a big part when it comes to matchmaking, and will help players connect together when it comes to epic multiplayer match-ups. That’s going to be a key ingredient that works in favor of Call of Duty: WWII, and fans should be thrilled for it.