With Street Fighter V's new Arcade Edition set to debut next week – along with Sakura from the previously released Street Fighter games – Capcom has its work cut out for it, with a number of significant changes coming to the game.
With that, the publisher has detailed what will be tweaked in the newest patch for the game, which should be available shortly, if it's not already. There are some character fixes that will be coming in, along with some general modifications. You'll be able to see the publisher's notes below.
Training Mode Options
In the Attack Data display, you can now view each action's frame data.
You can now turn on Frame Advantage in Color to determine when each action has advantage.
If the character is in blue, they have advantage. If they're in red, they have disadvantage. Take a look at the example below.
Fighter ID and Home Change
As of January 16, you will be able to change your Fighter ID (FID) and Home (flag) using either 200K Fight Money or MSRP $9.99 in the store.
One purchase of the "Fighter ID & Home Change" ticket will allow you one access opportunity where you can change your FID and Home once.
Even if you change only the FID or only the Home during this access, it will still consume the ticket and count as an instance. So if you want to change both, please change them at this time.
All items purchased from the in-game shop and/or the PlayStation Store and/or the Steam Store as well as play data will not be affected when changing your FID and/or Home.
Updated FID and Home flag will not be reflected in some portion of the game such as previous play history (e.g. Battle Log, Replay Data, etc.)
Please be aware that selecting a Home has no bearing on matchmaking.
Grand Master Rank
The Grand Master Rank is now available for players who have League Points of over 35,000.
Increased active frames for Regular Throws from 2F to 3F
Increased combo scaling for combos that include a V-Trigger activation
Increased recovery for Command Throws
Made revisions to the hurtboxes for jumping attacks, and to the normal moves that are primarily used as anti-airs
Changed properties of moves that change the position of the character, which may affect certain combos
You can see more specific notes for the characters at this link, but be prepared. It's quite a read.0comments