Fallout 76 Releases New Season and Long-Awaited Locked & Loaded Update

Fallout 76's long-awaited "Locked & Loaded" update, the one that revamps the game's S.P.E.C.I.A.L. and C.A.M.P. systems, is finally out on Tuesday. This update is the one that's been previewed multiple times before through Bethesda's Inside the Vault posts as well as through previews on the game's test servers where players could hop in and see what was new for themselves. It's got more included in it than just the S.P.E.C.I.A.L. and C.A.M.P. features, but as players will know, those have been the highlights of the update since it was first announced.

If you've been following along with this update as it was worked on, you'll know already what's included in it. Players get to change their Perk Cards and S.P.E.C.I.A.L. configurations at a whim through the new S.P.E.C.I.A.L. changes and can move their C.A.M.P. settlements around to different locations while having more than one C.A.M.P. saved at a time.


For those who haven't been keeping up with the changes, you can see how it all works below courtesy of the game's patch notes. There's again more included in the update than just these two features, so read through the whole set of notes here to take note of all the changes.

S.P.E.C.I.A.L. Loadouts

  • Visit a "Punch Card Machine" at any time to adjust your S.P.E.C.I.A.L. to your heart's content, change your Perk Card selections, and save your new custom setup into a slot.
    • Your characters will gain access to S.P.E.C.I.A.L. Loadouts starting at level 25.
    • Currently, each character can have up to two S.P.E.C.I.A.L. Loadout slots, and you can swap between them using a Punch Card Machine.
    • In addition, you can rename your Loadout slots, which will help you quickly tell them apart.
  • At level 25, you'll learn the plan to build a Punch Card Machine in your C.A.M.P. so that you can change up your Loadouts whenever you head home.
    • While in your C.A.M.P, open up the Build menu, navigate to the Crafting tab, select the Punch Card Machine, and place it down.
    • We've also placed Punch Card Machines at Train Stations throughout Appalachia, in The Crater, and at Foundation.
    • You can use any Punch Card Machines you find in other players' C.A.M.P.s, as well.
  • We've removed the "Move-a-Point" option on the level-up screen, since S.P.E.C.I.A.L. Loadouts allow you to change your stats much more easily.


  • Each C.A.M.P. you construct is now saved as a C.A.M.P. Slot, which you can access and manage through the new "C.A.M.P. Slots" menu in the upper-left corner of the Map.
    • Currently, each of your characters will have access to two C.A.M.P. Slots: The C.A.M.P. you already have in-game, plus an additional Slot.
    • You can use the C.A.M.P. Slots menu to see all your current C.A.M.P. Slots, rename them, choose their Map icons, and decide whether your C.A.M.P. is visible to other players on the Map.
    • A.M.P. names are only visible to the player who built them.
  • You can have one active C.A.M.P. at a time, and all others will be considered "stored."
    • Your active C.A.M.P.'s Map icon will appear gold to you.
    • If you enable your active C.A.M.P.'s Public Map Icon, it will appear on the map in white to other players. When the Public Map Icon is disabled, only you will be able to see it.
    • Only you will be able to see the icons for your stored C.A.M.P.s.
    • Additionally, powering a Vending Machine no longer automatically adds a Vendor icon to your C.A.M.P.'s location on the Map. Instead, you must set this yourself from using the C.A.M.P. Slots menu.
    • To change which C.A.M.P. you would like to use, head to the Map to click one of your C.A.M.P.s, or select it in the C.A.M.P. Slots menu, and then choose "Activate CAMP"
    • Your stored C.A.M.P.s will not load into the world, show icons to other players on the Map, or produce resources from Resource Generators.