The developers behind the popular online game Fortnite have just dropped a new video to dive deep into the what’s new, and what’s being fixed, within the world created by Epic Games. With server issues galore and a few returning game modes, there is definitely a lot of ground to cover, which can be seen in the video below.
Videos by ComicBook.com
In addition to system designer Eric Williamson taking center stage in the name of clarity, a new blog post has also been added to discuss weapon accuracy goals and what they are attempting to do with prototype tweaks here in the near future.
Join systems designer Eric Williamson as we talk about Service Issues, Limited Time Modes and Shooting Model Test #1 in this brand new Battle Royale Dev Update.
Shooting Test Blog: https://t.co/M9aRTswn0X pic.twitter.com/f1J4eFtHZv
โ Fortnite (@FortniteGame) February 2, 2018
In their latest blog update titled Shooting Test #1, the team also attempted more transparency with their players by filling them in on what’s next and what’s going on in their creative brains. Here’s what they had to say about the test run going on and what their future intentions are for the popular game:
We stated two goals for our combat:
- Goal #1 โ Pistol sniping at long range should not be possible.
- Goal #2 โ Our weapons should have characteristics that encourage a wide range of engagements based on: distance to target, target type, ammo availability, etc.
One of our favorite things about Fortnite Battle Royale is choosing how to engage another player – whether that’s building cover and closing the gap, dropping from above, sneaking around, or just going in guns blazing. Unfortunately, it can be frustrating when those plans are disrupted by a shot that randomly misses your target.
To attempt to address this concern, we’ve been prototyping a few different approaches to the shooting model. Those prototypes include:
- First-Shot Accuracy
- Perfect Accuracy + Recoil (Note: Some of you might’ve seen videos online – an early version was accidentally turned on a while back. Oops!)
The first prototype we’re ready to test is First-Shot Accuracy, and in many ways this version is very similar to our current experience. However, there are a few changes:
- Weapons now have first-shot accuracy, indicated by a red glow on the reticle. This is applied when:
- Standing still
- Aiming (not hip-firing)
- Aim spread is at peak accuracy (Basically, if you haven’t fired recently. It is different per weapon)
- Headshot critical hits have been reduced
- Shotguns are now 150% damage (was 250%).
- All other weapons with headshot crits are now 200% damage (was 250%).
- Damage fall-off has been introduced for some weapons
- Damage applies at 100% to a fixed range.
- Fall-off begins at different ranges (depending on the weapon), and decreases to 70% damage.
- Sniper Rifles, Rocket/Grenade Launchers, and Shotguns are unaffected.
- Other balance adjustments
- Semi-Auto Sniper has had its damage increased to 75/78 (from 63/66).
- Scoped Assault Rifle has had its damage increased to 25/26 (from 23/24).
- +2 Base damage to all SMGs.
“Everyone should feel encouraged to give this test a try – wins and other stats will count while playing this mode.
Our intent is to run multiple shooting tests, and we’ll be gathering data from many different sources (internal analytics, community sentiment, and various social platforms). Your participation is key! We want to be confident that what we have is better for the community, across all platforms and skill levels.”
The testing is ongoing and as Epic has mentioned, player feedback is VERY important here!