Fortnite: Where to Find the Vending Machines

Epic Games has just released their latest content update for Fortnite and with the latest upgrades [...]

fortnite vending

Epic Games has just released their latest content update for Fortnite and with the latest upgrades comes those much talked about vending machines. Gearing up or just topping off, knowing exactly where those machines are can be a huge asset in-game when going for that Victory Royale. Though the update is new, players are already scouring the map to uncover where all of the locations are, and we've compiled them in one easy location to make your hunt more efficient.

Thanks to both Twitter and Reddit, we've got a general outline on where you need to go to "freshen up" a bit with one of these loadout stations:

machines2
(Photo: via FortniteIntel)

Players have been especially active on Twitter when reporting their findings. Whether it be a quick in-game clip or a simple screenshot, everybody is banding together to take whatever Epic Games has to offer:

The new update, which officially went live this morning, detailed exactly what the vending machines are and why they're vital, "Sweets you want, without the sugar rush. Materials go in, loot comes out. Got materials to spare? Spend them at Vending Machines, now found in many locations across the island. Each Vending Machine offers 3 different deals, rarity and items chosen at random."

This map is a work in progress and more locations will be added shortly! Stay tuned! In the meantime, check out a small part from the full update (seen here) below:

Vending Machines
Got materials to spare? Spend them at Vending Machines, now found in many locations across the island. Each Vending Machine offers 3 different deals, rarity and items chosen at random.

High Explosives v2 (Battle Royale)
Things are really BOOM-ing in v2 of this explosive mode! Remote Explosives and Guided Missiles added for even more 'splosions.

Easter Egg Launcher (Save the World)
This is no joke, the Easter Egg Launcher really keeps things egg-splosive!

  • Vending Machines have been added.
    • These are found in various locations around the map.
    • Each Vending Machine will randomly select a rarity. All items sold will match that rarity.
      • Items found in a Common (white) version will cost 100 materials.
      • Items found in a Uncommon (green) version will cost 200 materials.
      • Items found in a Rare (blue) version will cost 300 materials.
      • Items found in a Epic (purple) version will cost 400 materials.
      • Items found in a Legendary (gold) version will cost 500 materials.
    • Each Vending Machine will sell three items, one for each material type (Wood, Stone, Metal).
      • It will cycle through each of the three items on a short timer. To switch items faster, hit the Vending Machine with your Pickaxe.
    • There is no purchase limit to the items available.
  • Many weapons now have First Shot Accuracy.
    • Included weapons:
      • Suppressed Submachine Gun
      • Tactical Submachine Gun
      • Pistol
      • Suppressed Pistol
      • Revolver
      • Hand Cannon
      • Assault Rifle
      • Burst Assault Rifle
    • When aiming, standing still, and the weapon has not fired recently, the first shot will be 100% accurate.
      • When this is active, the aim reticle will be completely closed in to indicate this state.
    • Damage fall-off has been adjusted for weapons with First Shot Accuracy.
      • Suppressed Submachine Gun and Tactical Submachine Gun
        • Fall-off begins at 24 meters.
        • Damage reduced to 80% at 35 meters.
        • Damage reduced to 65% at 50 meters.
      • Pistol and Suppressed Pistol
        • Fall-off begins at 28 meters.
        • Damage reduced to 85% at 47.5 meters.
        • Damage reduced to 75% at 70 meters.
        • Damage reduced to 65% at 250 meters.
      • Revolver and Hand Cannon
        • Fall-off begins at 35 meters.
        • Damage reduced to 70% at 60 meters.
        • Damage reduced to 40% at 85 meters.
      • Assault Rifle and Burst Assault Rifle
        • Fall-off begins at 50 meters.
        • Damage reduced to 80% at 75 meters.
        • Damage reduced to 65% at 100 meters.
    • Headshot damage multiplier reduced to 2x for weapons with First Shot Accuracy (was 2.5x).