For an indie game made with a relatively small team, Hellblade: Senua’s Sacrifice was fairly free of bugs and issues at launch. That said, the game wasn’t perfect, and developer Ninja Theory has released its first big Hellblade patch, which makes a variety of tweaks to the game’s combat, and adresses performance issues PC players with AMD GPUs have been having.
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#Hellblade Hotfix 1.01.1 has just been released for PC to resolve reported performance issues seen by players with AMD GPUs. pic.twitter.com/3GvkP80Vrm
— NinjaTheory (@NinjaTheory) August 18, 2017
Here’s the full notes for Hellblade: Senua’s Sacrifice update 1.01:
General
- Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
- Russian subtitles for the Hellblade feature have been added.
- Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
- Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
- Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
- Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
- Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
- Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
- Fixed collision issues that could allow players to unintentionally exit the game world.
- Fixed audio cut-out issues.
- Added audio cues for hidden faces.
- Fixed audio hard cut at the end of various cut scenes.
- Fixes for audio lip sync issues.
- Audio balancing fixes.
- Various subtitle localization fixes across a number of languages.
Combat tweaks
- Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.
Senua:
- Increased damage value of certain combo finisher attacks.
- Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
- Fixed issue with stinger animated cameras popping if the same attack was repeated.
Warrior Enemy:
- Warriors now have an increased chance of evading certain heavy attacks.
- Fixed missing sound effects on certain reactions.
Protector Enemy:
- Health values have been lowered.
- Will now remain vulnerable for longer after his shield guard has been broken.
Keep Guard Enemy:
- Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
- Tweaked rotation rate during certain attack windups.
- Fixed missing sound effects on certain attacks.
Surtr:
- Fixed an issue where Surtr was able to throw Senua outside of the arena.
Valravn:
- Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
- Parried projectiles will now remove shadow state on hit.
Fenrir:
- Health values have been adjusted.
- Fixed issue where certain attacks were not dealing damage correctly to Fenrir.
Revenant Enemy:
- Adjusted slide properties for certain attacks.
- Adjusted cooldown for parry and evade defensive actions.
- Parried projectiles will now remove shadow state on hit.
Photo Mode:
- Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
- Removed the second slider that did nothing when cycling through the Effects tab.
Hellblade: Senua’s Sacrifice is currently available on PC and PS4. You can check out WWG’s full review of the game, right here.