Gaming

‘Hellblade: Senua’s Sacrifice’ Update Shakes Up Combat And Fixes PC Performance Issues

For an indie game made with a relatively small team, Hellblade: Senua’s Sacrifice was fairly […]

For an indie game made with a relatively small team, Hellblade: Senua’s Sacrifice was fairly free of bugs and issues at launch. That said, the game wasn’t perfect, and developer Ninja Theory has released its first big Hellblade patch, which makes a variety of tweaks to the game’s combat, and adresses performance issues PC players with AMD GPUs have been having.

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Here’s the full notes for Hellblade: Senua’s Sacrifice update 1.01:

General

  • Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
  • Russian subtitles for the Hellblade feature have been added.
  • Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
  • Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
  • Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
  • Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
  • Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
  • Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
  • Fixed collision issues that could allow players to unintentionally exit the game world.
  • Fixed audio cut-out issues.
  • Added audio cues for hidden faces.
  • Fixed audio hard cut at the end of various cut scenes.
  • Fixes for audio lip sync issues.
  • Audio balancing fixes.
  • Various subtitle localization fixes across a number of languages.

Combat tweaks

  • Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.

Senua:

  • Increased damage value of certain combo finisher attacks.
  • Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
  • Fixed issue with stinger animated cameras popping if the same attack was repeated.

Warrior Enemy:

  • Warriors now have an increased chance of evading certain heavy attacks.
  • Fixed missing sound effects on certain reactions.

Protector Enemy:

  • Health values have been lowered.
  • Will now remain vulnerable for longer after his shield guard has been broken.

Keep Guard Enemy:

  • Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
  • Tweaked rotation rate during certain attack windups.
  • Fixed missing sound effects on certain attacks.

Surtr:

  • Fixed an issue where Surtr was able to throw Senua outside of the arena.

Valravn:

  • Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
  • Parried projectiles will now remove shadow state on hit.

Fenrir:

  • Health values have been adjusted.
  • Fixed issue where certain attacks were not dealing damage correctly to Fenrir.

Revenant Enemy:

  • Adjusted slide properties for certain attacks.
  • Adjusted cooldown for parry and evade defensive actions.
  • Parried projectiles will now remove shadow state on hit.

Photo Mode:

  • Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
  • Removed the second slider that did nothing when cycling through the Effects tab.

Hellblade: Senua’s Sacrifice is currently available on PC and PS4. You can check out WWG’s full review of the game, right here.