Gaming

Invincible VS Gets First Update With Big Fixes, Check Out the Patch Notes

The first update for Invincible VS in the wake of the game’s launch has today gone live. Since its release this past week, the early response to the Invincible fighting game has largely been positive. Despite this, players have stumbled across a handful of problems within Invincible VS, namely ones tied to specific characters. Now, developer Quarter Up is looking to quickly address these errors with a new hotfix.

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Downloadable now on PS5, Xbox Series X/S, and PC, this initial patch forย Invincible VSย primarily focuses on bug fixes. By far the biggest tweak that has been made on this front is related to Conquest, who was deemed one of the more broken characters on the game’s roster. Beyond resolving these issues with Conquest’s kit, Quarter Up has also made some other quality-of-life tweaks to the tutorial while outlining other issues that it’s currently aware of.

Moving forward, Quarter Up says that it’s already working on a “more comprehensive gameplay patch” that it will release in the future. This update will almost certainly provide more balance changes to a majority of the fighters on the Invincible VS roster, which will shift the game’s meta quite a bit. A timeline for when this update might be released hasn’t yet been given, but we should learn more on this front in the days or weeks ahead.

In the interim, if you want to get a look at everything that has been done with this new Invincible VS update today, you can view the patch notes below.

Invincible VS May 5th Update Patch Notes

Quality of Life Updates

  • The Tutorial feed now shows the Motion Inputs correctly
    • Descriptive text still references Standard Inputs
  • Default input for Taunt on Motion Inputs is updated to L+H (previously L+A1)ย ย 
  • You can now skip match introsย ย 
  • Improved mouse focus/navigation when alt-tabbing on PCย ย 

Bug Fixes

CHARACTERS

  • Conquestย can no longer chain Jump Charged Medium into itselfย 
  • Conquestย jumping charged Medium now scales correctly when repeated in the same comboย 

GAMEPLAY

  • Fixed how Rollback handles VFX
    • This should remove unintended strobe FX or lingering VFX when playing online, especially during Ultimate and Super animations.ย 

RANKED

Please note, as mentioned in the Known Issues section, the League Points (LP) update fixes are guaranteed in the backend, but you will still only see visual LP updates in the Main Menu on your next Match Found or after a reboot. 

  • When an opponent disconnects during a match, the in-game messaging will now clearly state, “Opponent disconnected. You win!โ€
    • Reminder that you will always gain LP when an opponent disconnects.ย 
  • Players will always lose LP when disconnecting from a matchย 
  • Leaving a Ranked Match using the โ€œReturn to Main Menuโ€ path now has clearer messaging indicating that youโ€™re conceding the match and will lose LPย 

LOBBY

  • Fixed an issue where players couldnโ€™t join crossplay-disabled lobbies in some situationsย 
  • Several fixes related to Spectateย 

MOTION INPUTS

  • Improved Motion Controls handling of Boosted Dash inputs (previously, if you plinked it would have unintentionally cost a full bar of Boost Meter when you were off by one frame with the input)ย 
  • Fixed bug that prevented motion input players from entering passwords for lobbies

PRACTICE

  • Setting Dummy in training mode to Jump should do a full jump instead of short hop nowย 

STORY MODE

  • Fixed a bug where AI in Story Mode would get a 5% damage increase if Player 2 was set to motion controls in Local Versusย ย 

REPLAYS

  • Added messaging during the First Time User Experience to make it clear that replays from older versions of the game will be deletedย 
  • Replays will now be sorted from new-to-old by defaultย 

GENERAL

  • Fixed issues that caused multiple crashesย 
  • Fixed several uncommon soft lock statesย 
  • Several localization fixes/updatesย 
  • Opening your Player Profile from Leaderboards now functions as expectedย 
  • Updated description of Active Tag Feint in the tutorialย 

Known Issues

RANKED

  • LP can sometimes take up to 30 seconds to verify on the backend after a disconnect (you should still always see it update on your next Match Found or reboot)ย 
  • PS5: Rarely, you will get no error message when an opponent disconnectsย 
  • Ranked LP is still gained/lost correctly when this happensย 

REPLAYS

  • Watching a full Replay will change your control scheme to the P1 control scheme from the replayย 

TUTORIAL

  • Pop-up windows explaining moves in Tutorial donโ€™t always adapt to Motion Inputs (left sidebar is always correct)ย 

STORY + ARCADE MODE

  • Xbox: Subtitles are not workingย 
  • Missing notification when unlocking Viltrumite Omni-Man when completing the Story Mode on Hard difficultyย