If you find yourself having issues with FPS or lag in League of Legends, you’ll be relieved to hear that the team working on the client is hoping to improve connections network conditions during their tinkering.
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Some of the more obvious changes that have been made in the past include the ability to sort your champions in champ select and mark them as your favorites, additions that are a bit more visible to players. But the quality of connections, something that can frustratingly feel out of control at times, is also an area that will hopefully be improved once the League Client Strike Team completes their projects.
Riot Zerocontext explained the significance of player reports that they’ve received so far that contained feedback and bug reports and went on to preview what they hope to work on soon.
“One of our other big pushes is going to be around improving performance for players connecting to our platform under challenging network conditions,” Zerocontext said. “Sometimes this situation can cause issues in the League Client โ usually in login, game lobbies and Champ Select โ without impacting in-game performance, due (in part) to how our network is structured. Thanks to your help (specifically, your bug reports and logs!) we now have a sense of the scale and severity of these issues, which helps us prioritize them.”
Specifically, one of the ways that they’re looking to improve players’ experience is by allowing the client to be toggled off while in-game to reduce the load on computers. It’s an area that they’re looking into, but with the new post-game Honor screen in place that requires you to vote before the timer runs out, they have to make sure it works properly before it goes live.
“When we toggle it off and bring it back after each game, it can slow down your post-game experience by having to re-load all postgame content, like Honor and end-of-game chat (as well as potentially enable some other things that I can’t talk about yet),” Zerocontext continued. “But we don’t want to rush this. So we’re going to be validating that we’re able to successfully keep the client alive without impacting in-game FPS before we make the change, which we’ll communicate out ahead of time.”
A patch for when the future client updates might go live hasn’t been provided, but the Strike Team will likely drop another follow-up post leading up to the rollout of the client fixes.