Monster Hunter World Hands-On Impressions: Monstrously Good
Capcom had a solid showcase on the show floor at PAX this year, even if it didn’t seem like an [...]
A Whole New World
As for the combat itself, it's surprisingly smooth. Your character, whoever it may be, will have a number of tactics that you can do damage to the enemy with. My particular soldier, for instance, had netting that could stop them temporarily (well, smaller ones more effectively), but then could switch to their main weapon to do damage to the larger targets. I feel it's actually a bit smoother here, and, as I said above, accessible to newbies that want to get what it's all about.
The tracking system is actually pretty cool. It's a large world to track down your prey in, and it can be easy to get lost. However, some magical glowing bees (or bugs of some type) actually light your way. Plus, it's fairly easy to keep track of where your fellow hunters are, so that's not as big a deal as you might think. However, going off the beaten path, you actually discover a few more monsters in the world, which you can take down and gut for additional meat. (It sounds savage, but, hey, that's the Monster Hunter way.)
Group battling still feels about right, too. The larger creatures in the game take a lot of damage. The T-Rex style creature that we were hunting in the world took several hits before it even managed to roll into a defensive position, and then tried running off multiple times. I have a feeling that this AI is going to be a common theme, as we've come to expect from Monster Hunter. Step up to the challenge and get promptly rewarded.
I also like the idea of drop-in/drop-out multiplayer. No one bailed on my group as we were playing, but being able to finish with another player online is a novel touch. The multiplayer we went through was a lot of fun, and everyone really communicated on a good level. We're not certain if every session will go this way, but here's hoping you find a few decent Monster Hunters to join your crew.
The Best Looking World To Date
One thing that's worth nothing, however, is how frickin' beautiful Monster Hunter World is. This is easily the most dazzling entry in the series, as being available for PC, Xbox One and PlayStation 4 really enables the team to put together a living, breathing world to stalk your monsters in. It looks terrific, whether you're working your way through a number of caves (with only a hint of light to show the way) or out in the open in a field, where your monster (beautifully animated, by the way) runs wild with great aplomb.
We didn't get to hear much of the in-game audio, since there were a lot of players chatting up a storm during our session. But the character dialogue we did hear was pretty good, if a bit on the cheesy side. For instance, we didn't really need a narrator to tell us when a monster was vulnerable when it was lying on its back. But maybe she's just acting as a guide for those that aren't sure what to do within the game, so we'll allow it. The music's not bad, either, based on the little samples we heard.
Monster Hunter World definitely looks to be the strongest entry in the series to date. It's probably that way by default anyway because of the platforms it's on, but Capcom is really going all out with this entry when it comes to gameplay, options and presentation. I'm really eager to jump back into this world and see what I can carve up – though I'll be waiting until early 2018 for Xbox One, PlayStation 4 and PC.