Gaming

Spider-Man Devs Change The PS4 Game’s Web Slinging In Response To Online Feedback

Since revealing a big chunk of gameplay at E3 2017, Spider-Man developers Insomniac Games have […]

Since revealing a big chunk of gameplay at E3 2017, Spider-Man developers Insomniac Games have been pretty open about the upcoming PS4 game. They’ve discussed the game’s story, open world, and even hinted at Peter Parker’s love life, but what about the web slinging? If swinging around the game’s virtual New York doesn’t feel right, the rest of the game won’t really matter.

Well, this weekend at the Disney D23 Expo, Insomniac creative director Bryan Intihar acknowledged how crucial web slinging is, saying they’ve already made significant changes since E3

Videos by ComicBook.com

“As Peter Parker says in the video, we got this. Yes, nailing the web swinging is crucial. It’s a requirement. Even since E3 2017 which was a month ago, we’ve already improved our web swinging and it’s easier to gain speed now. Yes, we’ve heard all the feedback online. We listen to you guys, a lot!

We want to continue to have that sense of flow, fluidity, no obstacles too big for him to overcome. For traversal but also in the combat, which is evolving every single day. You saw the gadget, the tripwire, right? Well, he can stick it on objects but he can also stick it on enemies and if they are close enough, they’ll just slam into each other. So, we want to have a lot of gadgets that will allow him to have fun during combat as well.”

You can check out Spidey’s tripwire trick in the following tweet:

It’s nice to know Insomniac listens to the fans, but hopefully they have a good filter. The Internet isn’t always the most constructive place, and I’d hate to see what a Spider-Man game crowdsourced from Reddit would look like.

Spider-Man swings onto the PS4 in early 2018. You can check out all ComicBook’s latest coverage of all things Spidey here.

[via WCCF Tech]