Blizzard Details World of Warcraft Shadowlands Class Updates
World of Warcraft’s big Shadowlands expansion is due out some time in 2020, and with it will [...]
Death Knights
General Changes
- Will be able to use Death and Decay to deal damage to surrounding enemies
- Can neutralize attacks with Anti-Magic Zone
- Can temporarily become undead with Lichborne
- Can use Raise Undead to summon a minion to fight with them
- Can use Sacrificial Pact to sacrifice a minion to gain health and damage enemies
Blood
- New abilities
- Blood Tap: Consume essence from dead enemies to generate a rune
- Rune Tap: Can be selected without needing it to be a Talent
- Relish in Blood: Heals users for each active Bone Shield charge and grants additional effects based on other abilities
Frost
- Can choose between one-handed or two-handed weapons
- Frostwyrm's Fury to be accessible to all Frost Death Knights without needing to be a Talent
- New Hypothermic Presence Talent temporarily halves Runic Power cost of abilities
Unholy
- Summon Gargoyle is no longer a Talent
- Army of the Damned Talent can summon a Magus of the Dead
- Death Coil and Epidemic casts will reduce Army of the Dead's cooldown
- Mastery: Dreadblade increases damage of users and minions
Demon Hunter
General Changes
- All Demon Hunters share Fury as a single resource
- Immolation Aura becomes available to both specializations
Havoc
- New passive, Unending Hatred, expands max Fury capacity
- Dark Slash Talent becomes Essence Break, deals Chaos damage and increases damage of Chaos Strike and Blade Dance
Vengeance
- Demonic becomes a Talent option
- Fel Devastation becomes baseline ability
- New Talent, Bulk Extraction, rips soul fragment from up to five enemies and consumes them
- Ruinous Bulwark talent increases healing of Fel Devastation and converts overheal to shield
Druid
General Changes
- Ferocious Bite, Barkskin, Cyclone, Stampeding Roar, and Ironfur will be usable by all specializations
- Heart of the Wild returns as Talent
- Affinity Talents gain new utilities:
- Balance receives Typhoon
- Feral gets Maim
- Guardian gets Incapacitating Roar
- Restoration can use Ursol's Vortex
Balance
- Wrath and Starfire to grant alternating Lunar and Solar Eclipses for longer duration
- Starsurge extends Eclipse to focus power on either Wrath or Starfire
- Starfall extends current Moonfire and Sunfire effects
- Starfall return to previous design from Wrath of the Lich King
Feral
- Bloodtalons Talent reworked to deal more Rip damage after using Shred, Rake, and Ferocious Bite in quick succession
Guardian
- Berserk reduces costs of Mangle, Thrash, Growl, and Frenzied Regeneration and halves cost of Ironfur
- Renewal becomes Talent option to heal based on maximum health
Hunter
General Changes
- Arcane Shot, Eyes of the Beast, Hunter's Mark, Kill Shot, Scare Beast, and Tranquilizing Shot available to all Hunters
- Stable size significantly increased
Beast Mastery
- New Bloodshed Talent can be taught to companions, damaging enemies and causing them to bleed and take more subsequent damage
- Scent of Blood Talent reworked to activate Bestial Wrath when used, granting two charges of Barbed Shot
- Venomous Bite replaces Spitting Cobra and summons a cobra when Bestial Wrath ends
Marksman
- New Dead Eye Talent stores two charges of Kill Shot and makes Aimed Shot recharge faster
- New Binding Shackles Talent reduces damage from enemies rooted by Binding Shot
- New Volley Talent shoots AOE arrows and grants Trick Shots buff to make Armed Shot and Rapid Fire abilities ricochet to hit more enemies
Survival
- Hydra's Bite, Butchery, Steel Trap, Tip of the Spear, and Flanking Strike will do more damage
- Chakrams will cost less Focus
Mage
General Changes
- Arcane Explosion, Fireblast, Frostbolt, and Mirror Image become available to all Specializations
- Fire Ward, Frost Ward, and Alter Time return
- New Focus Magic Talent will grant an ally a boost in critical hit chance for spells and grants Arcane Mages the same buff if a spell crits
Arcane
- Clearcasting will gain additional stack
- Mastery: Savant will affect all spells
- New Enlightened Talent empowers abilities when above a mana threshold and increases mana regen when below a threshold
Fire
- Mastery: Ignite will be reworked to make Fireblast the catalyst, can be spread to up to eight enemies by hitting Ignited target
- Blast Wave will do more damage with increased slow duration
- Kindling will offer increased cooldown reduction
- Pyroclasm damage bonus will be increased
- Flurry's Winter's Chill debuff will become a much longer debuff that causes next to spells to treat target as frozen, thus increasing critical hit chance
Monk
General Changes
- Expel Harm, Fortifying Brew, Spinning Crane Kick, and Touch of Death will be available to all Monks
- Touch of Death reverted to original design
- Invoke Xuen, the White Tiger; Invoke Niuzao, the Black Ox; and Invoke Yu'lon, the Jade Serpent will no longer be Talents, will let specializations summon their Celestials
Brewmaster
- Will be able to choose between one-handed or two-handed weapons
- Shuffle passive will return
- New Celestial Brew ability will absorb damage based on attack power
- Clash ability will return to challenge enemy and root them
- Invoke Niuzao, the Black Ox, previously a Talent, will be usable to increase Stagger damage
- New Celestial Flames Talent will be able to increase Breath of Fire's damage reduction
- Exploding Keg Talent will return to damage and blind enemies
Mistweaver
- Invoke Yu'lon, the Jade Serpent, will be usable to heal allies and kill creatures when combined with Touch of Death
- Invoke Chi-Ji, the Red Crane Talent will be reworked to buff damage and healing effects while making Monks immune to movement-impairing abilities
Windwalker
- Will be able to choose between one-handed and two-handed weapons
- Invoke Xuen, the White Tiger will damage enemies with Tiger Lightening and kill enemies with less health than Monk when used with Touch of Death
- Dance of Chi-Ji passive will grant chance to make Spinning Crane Kick free and deal more damage
Paladin
General Changes
- Blessing of Sacrifice, Hammer of Wrath, Sense Undead, Shield of the Righteous, Turn Evil, and Word of Glory will be available to all Paladins
- Holy Power will return as a resource, is granted by Crusader Strike and Hammer of Wrath
- Will be able to use Concentration Aura and reworked Retribution Aura with Crusader and Devotion Auras available to all Paladins
- New Divine Purpose Talent will grant Paladins chance to make next Holy Power-spending ability free and have increased output
- New Holy Avenger Talent will grant ability to charge burst of Holy Power in short windows
- New Seraphim Talent will allow Paladins to spend Holy Power to buff secondary stats
Holy
- Glimmer of Light trait will move to space in Level 50 Talent row
Protection
- Shining Light passive will make next cast of Word of Glory free whenever Judgment critically strikes
Retribution
- Wake of Ashes will be available to all Retribution Paladins instead of being a Talent
- Empyrean Power will become a Talent instead of an Azerite Trait
Priest
General Changes
- Mind Blast, Mind Soothe, Power Infusion, Shadow Word: Death, and Shadow Word: Pain will be available to all Priests
- Power Infusion will be castable on allies
Discipline
- New Light's Caress Talent will let Priests heal allies by blessing them with Power Word: Barrier
- Reworked Shadow Covenant Talent will heal chosen hero and four other allies while increasing Priest damage at the cost of temporarily restricting use of Holy spells
- New Mind Blast ability will create burst of damage, Atonement healing, and absorption shield
Holy
- Circle of Healing will become a baseline spell
- New Prayer Circle Talent will empower Circle of Healing by reducing cast time
Shadow
- New Death and Madness Talent will grant Insanity and reset Shadow Word: Death when the ability kills an enemy
- Surrender to Madness ability will return to grant burst of Insanity and cast Void Eruption on target while causing abilities that create Insanity to generate 100% more and allows Priests to cast spells while moving, but it kills the caster if the target isn't killed during the buff's effect
Rogue
General Changes
- Shiv ability will poison targets for short time
- Pick Pocket will uncover new ingredients to be used with the Crimson Vial
Assassination
- Shiv will create stronger poisons than other Rogues are capable of, will always affect targets attacked from Stealth
- Ambush will be an attack option from Stealth
- Blindside Talent reworked to give Assassins chance to Ambush when out of stealth
- Shiv will get a Toxic Blade upgrade to decrease cooldown
Outlaw
- Roll the Bones will trade in Combo Point requirement to grant modifiable cooldown
- Restless Blades will reduce cooldown of Roll the Bones through spent Combo points
- Kidney Shot will return
- Between the Eyes will make enemies more susceptible to critical strikes instead of stunning them
- Evasion will return
- Riposte will become an upgraded Talent
- Retractable Hook Talent will increase speed of Grappling Hook
Subtlety
- Find Weakness Talent will be usable by all Subtlety Rogues
- Eviscerate will cause additional Shadow damage when striking from stealth
- Find Weakness will be usable to mark foes to set up Shadow Vault which attacks targets for additional Shadow damage
- Dark Shadow, previously a Talent, will increase all active damage
- Rupture will become a damage-over-time bleed move
Shaman
General Changes
- Chain Heal, Chain Lightning, Healing Stream Totem, Flametongue Weapon, Flame Shock, Frost Shock, and Lightning Shield will be available for all Shaman
- Searing Totem ability returns to attack enemies with fireballs
Elemental
- Maelstrom resource will be removed
- New Echoing Shock Talent will damage enemies and doubles the cast of next spell for free
Enhancement
- Maelstrom resource will be removed
- Maelstrom Weapon will return
- Flametongue Weapon and Windfury Weapon will be able to be applied to weapons
- Hailstorm passive will be redesigned to reset Flame Shock and Frost Shock when a Shaman uses Stormstrike
- Searing Assault will cause significant fire damage and will cause Searing Totem to cast faster
- Overcharge will grant five stacks of Maelstrom Weapon instantly and another stack each second
- Stormkeeper will cause two Lightning Bolt or Chain Lightning spells to instantly cast and deal bonus damage
- Elemental Blast will become a Talent option to damage foes from a distance
Restoration
- Earth Shield will be usable by all Restoration Shaman
- New Surge of the Earth Talent will use Earth Shield charges to heal target and nearby allies
Warlock
General Changes
- Curse of Tongues, Curse of Recklessness, Curse of Weakness, and Curse of Doom will be usable by all Warlocks
- New Tongue Tied will empower spells used against targets afflicted by Curse of Tongues to prevent them from gaining healing effects
Affliction
- Unstable Affliction will lose stacking effect for increased duration
- New Malefic Rapture ability will damage all enemies afflicted by periodic spells
- New Sow the Seeds Talent will grant two additional seeds into nearby enemies
Demonology
- Dark Pact will scale with Spell Power
- Dark Fury Talent will gain new effect by empowering Shadowfury
Destruction
- Fire and Brimstone will be upgraded to create two Soul Shard Fragments for each additional enemy struck hit by empowered Incinerate
Warrior
General Changes
- Execute, Hamstring, Ignore Pain, Shield Block, Shield Slam, Slam, Spell Reflection, and Whirlwind will be available to all Warriors
- Challenging Shout and Intervene will return
- Shattering Throw will return and grant bonus damage against foes using absorption shields
- Double Time and War Machine Talents will be usable by all
Arms
- Piercing Howl will be usable by Arms Warriors to daze and slow enemies
- Cleave Talent will be reworked to allow Warriors to use Cleave after hitting three targets with Whirlwind to hit enemies and inflict Mastery: Deep Wounds, a bleeding effect
- Deadly Calm Talent will be reworked to remove Rage cost of next four abilities and increases maximum Rage
- Dreadnaught will gain Seismic Wave Azerite Trait to empower Overpower to deal damage to enemies in a line
Fury
- New Fervor of Battle Talent will Slam enemies and grant additional Rage
- New Onslaught ability will allow Enraged Warriors to cause big damage and grant Rage
- Frothing Berserker will be redesigned to grant Warriors Haste and movement speed when reaching 100 Rage
- Wrecking Ball will return as a Talent to give Whirlwind a chance at dealing massive damage
- Fresh Meat will always grant Enrage when first striking a target with Bloodthirst
Protection
- Best Served Cold ability will increase damage of Revenge
- Menace will empower Intimidating Shout to fear all enemies
- Indomitable will passively increase max health for a time with spent Rage healing Warriors
- Never Surrender will increase Ignore Pain based on missing health
0comments