Star Wars: Battlefront II will be offering a lot more free stuff than the original game, including maps and characters that will be on the house. That said, there will be Microtransactions for those that want to fine tune certain things with their customization, like on their character and ship. And today, we’ve learned a few more details in regards to how that works.
A video channel called BattlefrontUpdates, working in conjunction with Electronic Arts, has posted a series of new videos that break down how things work, not only with Microtransactions, but also cosmetic touches and Star Cards.
First, let’s talk Microtransactions. Apparently, you can progress through the game by finding crates, mainly by spending credits that you’ll be able to acquire in it. You won’t need to purchase them if you don’t want to, but if you want to speed things along, you certainly can with real money. Based on the alpha version of the game, these crates contain crafting elements and Star Cards, though that could change in the final release.
You can learn more about this system – and crates – in the video below.
Next up is the progression system, which breaks down what kind of work you can do on your character within the game, as well as the customization options that open up as you do so. It’s a bit on the long side, but it really breaks down this system very well, so definitely give it a look if you’re out to give your character and his/her weapons a distinctive touch.
As for the final video, it breaks down the Star Cards that you can obtain within the game, ranging from typical to more Epic cards, which offer some pretty cool stuff if you care to dig for it. You’ll see stark differences between the two, which makes the Epic ones kind of worth more to hunt down. Still, it’s your preference, and you can always earn crates in in-game credits if you prefer.
Electronic Arts made it very clear from the start that Microtransactions are optional within the game, and it’s really more about presenting players with a complete experience where they don’t need to purchase a whole lot to get the most out of the game. And that’s a plan that a lot of players have gotten behind, just as they did with Titanfall 2, and as they’re getting with Mass Effect: Andromeda. Here’s hoping Electronic Arts sticks by it for the long haul, because we love it.