Gaming

Star Wars Battlefront II Devs Talk Ambitions, Fan Feedback, And Embracing The Dark Side

Star Wars Battlefront II may well be the most ambitious project EA has ever attempted. Unlike the […]

Star Wars Battlefront II may well be the most ambitious project EA has ever attempted. Unlike the last Star Wars Battlefront, which was primarily a multiplayer experience made by a single team, Battlefront II will include multiplayer developed by DICE, a single-player campaign by new studio Motive, and a full space combat mode by Burnout and Need for Speed creators Criterion. Recently PlayStation sat down with representatives from all three studios, to talk their ambitions and visions for Star Wars Battlefront II. Check out the full interview, above.

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DICE producer Craig McLeod talked about how they’re responding to fan feedback to the last Battlefront.

“What we really heard was, we loved the experience and being transported to these Star Wars locations, but we wanted more breadth. They lacked those long-term goals. And so, those are the things we’re trying to nail. Locations span across all three eras, and we add depth through the card, customization, and progression systems.”

Meanwhile, Criterion executive producer Matt Webster promised full customization for the game’s beautifully-rendered vehicles and starships.

“You can customize your starfighters as well. That’s a significant part of this game. The core vehicle combat has changed a lot from the first game, and we’ve brought that customization to that. The starting point is accessibility, but that depth is also in there.”

Finally, Motive creative director Mark Thompson explained the thought process behind telling a story from the Empire’s point of view. Turns out the bold story gambit is actually in service of Battlefront II‘s core gameplayโ€ฆ

“When we set out, we had a goal — retain the spirit of Battlefront multiplayer, and that’s why we went with a soldier. Battlefront is being a soldier on the front lines, it’s about being an ace pilot, and it’s about being a hero. We merged those three fantasies and landed on Imperial special forces. Because they do all that — you’re a trooper on the ground, a pilot in the skies, and, eventually, become a hero. Anybody can become a hero.”

Star Wars Battlefront II storms onto PC, Xbox One, and PS4 on November 17. You can check out WWG’s latest coverage of the game, right here.