The topic of DICE’s blog post was first and foremost to thank players for taking part in the game’s beta, but with all the discussion that’s been going on recently involving loot boxes, it makes sense that a fair portion of the update would be devoted to the topic. From earning randomized loot through crates during normal game progression to buying them up with real money through Battlefront II’s premium currency option, the microtransactions are certainly there, but DICE hoped to alleviate some of the loot-based qualms with their explanations.
While other topics like balance issues were also on the agenda in the Battlefront II update from DICE, it didn’t take long to get into the loot box concerns after the devs said that they heard players’ feedback “loud and clear.”
After reiterating that the full system involving crates and progression wasn’t in the beta and stressed that the final, complete version hadn’t been seen yet, DICE, addressed several issues involving the loot and microtransactions:
- There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes,
Outfitsand Victory Poses.
- As a
balancegoal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
- Crates will include a mix
Star Cards, Outfits, Emotes or Victory Poses. of of
- Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
- If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
- And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
DICE also added that they appreciate players’ feedback, and moving forward, they’re going to look to make the game enjoyable and accessible for those who are all about loot boxes and those completely opposed to them.
“We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values,” the post continued. “Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards.”
DICE closed out the post by thanking players once again and ensuring that more information would come before its November release.