There are a lot of complaints making the rounds that developers and publishers are trying to create secondary income in games by offering loot boxes that can be “game changers” for players, in titles like Shadow of War and Star Wars: Battlefront II. But not all of them are being included for the sake of money.
Case in point – Assassin’s Creed Origins A recent live stream by the team indicated that the in-game loot boxes will require funds that you collect during your adventure to unlock them. There won’t be any option to purchase them with real money.
During a pre-launch livestream for the game that took place earlier today, the company confirmed that the only way to get these loot boxes was with in-game currency, as you can see at this link.
So it appears that Ubisoft is focusing less on cashing in on loot boxes, and instead focusing on the season pass that will be included with Origins, which will unlock a number of new missions and additional content within the game – which seems fair, considering the business model.
Previous Assassin’s Creed games have utilized Microtransactions, like Unity and Syndicate, but it doesn’t appear that Origins will be working that way. The question is if this will make gamers carry a different way of thinking when it comes to how loot boxes work in games.
As far as purchasing stuff in the game goes, the director previously spoke on the subject, explaining their purpose. It appears to be coming via a vendor, according to director Ashraf Ismail. "He's a very unique shop [vendor] in the world who sells Carbon Crystals, which are the rarest item needed for crafting," Ismail said. "You can find this stuff in the world, but the idea is if you have the money you can just buy stuff for him.” So it sounds like it’ll be more than fair when it comes to purchases made within the world, though some gamers may still question it.0comments
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