Destiny 2 is out now for console players and overall, the feedback has been positive. With a few hilarious trailers the week before its release, it seemed that the overall attitude surrounding the Destiny sequel was well-met. Some players, however, immediately took to social media to vent their anger over a change made to the game's shading system, the way that gear could be customized with different colour options. Bungie was very quick to respond to the negative critique explaining why these changes were made to this particular consumable.
As to why Destiny 2 limits the use of a shader as a one-time only consumable, Destiny 2 director Luke Smith had this to say on his Twitter account:
Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you’ll be flush w/ Shaders as you continue to play. (1/4)— Luke Smith (@thislukesmith) September 7, 2017
He went on to explain that the reason for the difference isn't to punish players, but to increase the rewards system throughout the progression of gameplay. Which makes sense, the complete infrastructure of Destiny 2 has been altered to match player feedback from the first game. One fan even responded jokingly, "You know you made a great game when the biggest issue is cosmetics."
Since in the first game, the shaders could be used repeatedly at one's leisure, it's understandable why some players might be upset. There's a lot of time spent grinding to get that exotic loot, customizations offers and entirely new layer of connection between a player and their guardian.
With the exception of this cosmetic hiccup, Destiny 2 is being met with a widely positive reception. The newest FPS from Bungie is available now for Xbox One and PlayStation 4, with the PC release coming later this October 24th.