Some new details for Activision's Call of Duty: WWII came out today, via a new Q & A piece that was posted over on the PlayStation Blog. In it, Glen Schofield, the co-founder and studio head for the developers at Sledgehammer Games, answered some interesting questions about the forthcoming follow-up, which will once again return the series to its World War II roots.
For this particular article, we decided to focus on what would be covered with the game's single player campaign, as well as what characters you'll be able to control over the course of your journey.
First up, when asked if Call of Duty: WWII would be covering all theaters of war, or just Europe, Schofield replied, "We focused on the European theater of war, because we wanted to deliver a deeply personal story that conveyed what it was like to be a soldier in those ranks at that time. In order to tell that story, we needed to focus on a tight-knit group that started together, fought together, and struggled together over an extended period of time.
"Which led us to The Fighting First, perhaps the most famous infantry division in all of U.S. military history. Their story was a perfect narrative vehicle because it covered a massive amount of ground in the European theater and they were involved in some of the most iconic battles of WWII. We wanted to tell that story, and we wanted to tell it well."
Schofield also talked about the various characters that will be featured in the game, which have been mentioned in the past, but are now confirmed. "The story follows Red Daniels and his squad. Red grew up on a farm in a small town, and his journey is one of personal growth that takes us through some of the most dramatic and iconic moments of the war. He is a young recruit who is seeing his first real combat during the invasion of Normandy. While the main story will follow Red, you will play as a few other characters Red encounters, including a female French resistance fighter named Rousseau."
Finally, he brought up the possibilities of new single player features. "In our story, you'll notice a big emphasis on teamwork. You will learn to rely on your squadmates, and they will rely on you – for example, you'll see features like ammo toss and health packs, and we'll be revealing other new innovations as we get closer to launch. Furthermore, the mechanics and physics of the vehicles will be more realistic. AI is another area of focus, and with the new squad mechanics, we wanted smarter characters that interact with you in a more realistic and meaningful way."
Schofield also discussed multiplayer options, which we'll get to in a forthcoming article. This is a pretty big Q & A, and you can read more about it here.