Bungie Announces Destiny 2 XP Scaling System Removed Following Player Concerns
This week, many players noticed that Destiny 2 had a system in place that makes experience scale [...]
This week, many players noticed that Destiny 2 had a system in place that makes experience scale depending solely on the rate it was acquired. Immediately many took to the forums to voice their concerns over the scaling system which prompted Bungie to make an official announcement today regarding the controversy.
The removal of the scaling system is effective immediately. According to the message from the Destiny dev team, the system isn't working out the way they had originally intended. Now that the scaling system is removed, they will be reviewing all XP game date over the next week to monitor the changes and make sure that everything is working the way it is intended. Below is the full message from the team themselves:
"We've seen community discussion around XP gain in Destiny. After reviewing our data, we agree that the system is not performing the way we'd like it to. Today, we'd like to describe what's going on under the hood, and talk about what you can expect going forward when it comes to earning XP in Destiny 2.
Currently, XP will scale up when playing longer or fixed duration activities like Crucible competitive multiplayer matches and the Leviathan Raid, and XP will scale down when playing activities that can be quickly, repeatedly chained, like grinding Public Events. We are not happy with the results, and we've heard the same from the community.
Effective immediately, we are deactivating this system.
As a result, players will see XP earn rates change for all activities across the board, but with all values being displayed consistently in the user interface. Over the course of the next week, we will be watching and reviewing XP game data to ensure that these changes meet our expectations, as well as yours. Any additional updates to this system will be communicated to you via our official channels."
It's good that the team was able to respond so quickly to the player feedback, hopefully going forward the way they handle the in-game grind is a bit more balanced and can meet community standards while staying true to the game itself.
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