The latest update for Helldivers 2 has been released and has brought with it some notable balance changes to two key weapons. This past week, Helldivers 2 added its new “Servants of Freedom” Warbond. This Warbond prominently contained the LAS-17 Double-Edge Sickle and GP-31 Ultimatum as new weapons that players could unlock and use for themselves. However, due to an error on Arrowhead’s end with the release of this Warbond, each weapon released with some unintended issues. Now, Arrowhead is resolving those problems with today’s new Helldivers 2 update.
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Downloadable now across PS5 and PC, this Helldivers 2 patch looks to bring the LAS-17 Double-Edge Sickle and GP-31 Ultimatum more in line with how they were supposed to be upon their arrival. As a result, the LAS-17 now has more of a build-up effect that allows it to cut through medium armor the more it fires. Meanwhile, the GP-31 has been tweaked to allow for less ammo capacity than before.
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Outside of this, the new Helldivers 2 update also brings about some fixes to other lingering bugs in the game. As a result, Helldivers 2 should not be improved in some big ways for both PS5 and PC players.
To get a look at everything that has been done with this new Helldivers 2 update today, you can view the full patch notes below.
Helldivers 2 Update 1.002.103 Patch Notes
Balancing
Primary Weapons
LAS-17 Double-Edge Sickle
Weโve rebalanced the weapon to make the risk/reward dynamic more impactful. The goal is to ensure it feels like a truly powerful weapon while properly balancing the self-damage mechanics to reflect its high-risk nature. In the current live version, we felt it lacked both the punch and the level of risk we wanted and we didnโt feel it really lived up to our intent.
OLD
- 0-25% heat: AP3 55 damage – Deals 0 damage/second to players
- 26-90% heat: AP3 55 damage – Deals 10 damage/second to players
- +91% heat: AP3 55 damage – Deals 50 damage/second to players + fire status effect
NEW
- 0-25% heat: AP2 55 damage – Deals 0 damage/second to players
- 26-50% heat: AP3 55 damage – Deals 10 damage/second to players
- 51-90% heat: AP3 70 damage – Deals 20 damage/second to players
- +91% heat: AP4 70 damage – Deals 50 damage/second to players + fire status effect
Magazines
- Starting magazines increased from 1 to 2
- Spare magazines increased from 2 to 3
Sidearms
GP-31 Ultimatum
We have seen a lot of mixed player feedback for this weapon and how certain players feel it trivializes some of the harder content whilst others feel it plays just fine and is a great addition to the game. We have carefully opted for an approach where weโd like to reduce the ease of access to additional ammunition while maintaining the weaponโs core identity as a powerhouse. This means players will need to put in more effort and strategy to maximize its effectiveness at the cost of some armor and booster synergy for this specific weapon.
We will continue to monitor these changes so please keep providing us more feedback!
- The GP-31 Ultimatum is no longer influenced by the Hellpod Optimization Booster or the Siege Ready armor passive
Fixes
Resolved Top Priority issues:
- Fixed a bug where the scope aim-center was misaligned with the projectile’s fire trajectory, affecting all weapons but most noticeable when aiming down sights (ADS)
Crash Fixes, Hangs and Soft-locks:
- Fixed a rare crash that could occur when joining someone who is swapping weapons
- Fixed a rare crash that could occur when hot joining a mission with the SEAF artillery objective present on the planet
- Fixed a crash when subtitles were shown and the language was changed
- Fixed a crash when shutting down the game while in a cutscene with the Democracy Space Station
- Fixed a crash when changing language during a mission
- Fixed a crash related to switching languages
- Fixed a crash that could occur for other players after a player disconnects from the session
- Fixed a crash caused by emoting right after dropping a support weapon
Weapons and Stratagems
- Fixed an issue where you could accidentally arm the B-100 Portable Hellbomb backpack when entering the FRV
Miscellaneous Fixes
- Fixed an issue with the level generation where some objective terminals could become non-interactable
- Fixed an issue with the Integrated Explosives armor passive sometimes not triggering