Last week we were scrambling to keep up with NetherRealm’s Watchtower livestream where the team went over most of the nerfs and buffs to many of your favorite characters. Today, the big August update has gone live, and so too have all of these huge character changes. Top-tier favorites like Aquaman and Deadshot have seen considerable changes, and lower-tier lightweights like Supergirl have been beefed up considerably. Most characters have had positive and negative changes made, and now we finally have the full list of tweaks at our fingertips.
Below we’ll list every single character change that just went live in the August update. If you have a favorite character that you love to play, or a dreaded character that you hate to fight against, take note and make sure you see how their strengths and weaknesses have been shifted:
Videos by ComicBook.com
- Aquaman – Huzzah (Away + Light, Medium, Hard) has 3 more recovery frames
Aquaman – Rising Trident (Down + Medium) has 1 more startup frame and 3 less active frames
Aquaman – Trident Rush & Trident Rush MeterBurn do less damage for each hit
Aquaman – Tentacle Strike MeterBurn now does an additional hit that causes a hard knockdown
Aquaman – From The Deep MeterBurn Gear Ability base damage reduced from 6 to 4
Nerfs and Buffs Continued
- Atroticusย – Slightly Increased the amount of character power meter drained from Atrocitus when push-blocked while Dex-Starr is out
Atroticusย – Slightly increased the amount of Character Power Meter drained for using Blood Ball, Hate Pounce, or Regurgitate Rage Gear Ability while Dex-Starr is active
Atroticusย – Significantly increased the amount of Character Power Meter drained for using Blood Wall while Dex-Starr is active
Atroticusย – Reduced the cancel advantage of the second to last hit of Blood Ritual (Towards + Medium, Medium, Hard) by 3
Atroticusย – Napalm Vomit has 5 less active frames and 3 more frames of recovery on miss
Atroticusย – Napalm Vomit block advantage properties adjusted to be more consistent between close and long rangesย
Baneย – base stats adjusted to have 50 less strength, 50 less health, and 100 more defense
Baneย – base damage of most normal attacks and special moves have been increased by 1
Baneย – Brutal Jab (Light) now has 7 startup frames (down from 9)
Baneย – Brutal Hammerfist (Medium) base damage increased to 5 (from 3)
Baneย – Spine Buster MeterBurn (Towards + Medium, Down, Light + Hard MeterBurn) base damage increased to 8 (from 3)
Baneย – Knightfall (Away + Medium, Light) base damage increased to 9 (from 6)
Baneย – Bane Bomb MeterBurn base damage increased to 16 (from 13)
Baneย – Body Press MeterBurn Gear Ability base damage increased to 18.8 (from 15.8)ย
ย
Nerfs and Buffs Continued
Batman –ย Fixed bug preventing the use of negative edge to perform Bat Swarm with Release Check On in controller settings
Batmanย – Pressing a button not bound to any attacks after performing Air Scatter Bombs MB will no longer prevent further inputs
Batman –ย slightly increased combo damage scaling after Mechanical Bats Character Power and it is now consistent regardless of how many bats hit
Batmanย – Batarang MB and Up Batarang MB damage scaling increased
Batmanย – Batarang MeterBurn now has 8 active frames (from 9) and has 6 more recovery frames on hit/block
Batman –ย Up Batarang MeterBurn now has 8 active frames (from 9) and has 6 more recovery frames on hit/block
Batmanย – Fixed bug which was preventing the AK Battle Armor 5U89R (Alternate) Shader from dropping from Mother-Boxes and end of match rewardsย
Black Adamย – Riddle of The Sphinx (Towards + Light, Medium, Light + Hard) base damage reduced to 10 (from 13)
Black Adamย – Orbs of Seth Character Power base damage reduced to 2.5 (from 3) on each orb and now increase combo damage scaling
Black Adamย – Boot Dive and Boot Dive MeterBurn base damage has been reduced to 8 (from 10) and has increased combo damage scaling
Black Adamย – Black Magic hit advantage has been reduced to 24 (from 47) and now triggers auto-block on a grounded opponent
Black Adamย – Black Magic has increased gravity against an airborne opponent
Black Adamย – Black Magic Meter burn has decreased combo damage scalingย
Nerfs and Buffs Continued
Black Canaryย – No Turning Back (Light, Light, Medium) had 7 less recovery frames, 5 more frames of blockstun and increased pushback on blockBlack Canaryย – New Wings (Light, Light, Medium, Light + Hard) is now a throw attack and has base damage increased by 1
Black Canaryย – Soaring High (Away + Light, Medium) base damage increased to 7 (from 3), 5 more frames of blockstun and increased pushback on block
Black Canaryย – High Heel (Hard) has 5 more frames of blockstun and increased pushback on block
Black Canaryย – Holding Back (Hard, Hard) has 1 less recovery frame, 10 more frames of blockstun
Black Canaryย – Front/Back Handspring into Flying Scissor Kick now recovers 3 frames faster with increased pushback on block
Black Canaryย – Front/Back Handspring into Thrust Kick now recovers 4 frames faster and has 15 more frames more blockstunย
Brainiacย – Coluan Form (Light, Light) base damage increased to 3 (from 2)
Brainiacย – Collector of Worlds (Light, Medium) base damage increased to 3 (from 2)
Brainiacย – Dual Strike (Away + Medium) base damage increased to 5 (from 4)
Brainiacย – Tendril Swarm (Hard) base damage increased to 7 (from 5) and has increased combo damage scaling
Brainiacย – The delaying of Beta Strike and Beta Bomb no longer gets cancelled when Brainiac is hit or blocks
Brainiacย – Beta Strike can no longer be parried by low projectile parriesย
Nerfs and Buffs Continued
Captain Coldย – Fixed bug with Upward Cold Blast Gear Ability not aligning properly when done from some 2in1 cancels
Captain Coldย – Big Freeze MB now ignores projectile immunity
Captain Coldย – Adjusted hit regions on several normal attacks
Captain Coldย – Freeze (Medium, Light, Hard) has 4 less recovery on hit/Miss, 7 less recovery on block, and causes 5 less frames of blockstun
Captain Coldย – Prison Break (Away + Medium, Hard, Medium) has decreased combo damage scaling
Captain Coldย – Grip Hit (Hard) now has 10 startup frames (from 12), active frames increased to 5 (from 3), 5 less recovery, and has 6 more blockstun frames
Captain Coldย – Fixed bug that caused Glacier Grenade to have higher input priority then Cryogenic Blast when performed as a cancel
Captain Coldย – Absolute Zero Supermove and Cryogenic Blast can no longer get destroyed by some Background Interactions
Captain Coldย – Force Field now activates 5 frames faster and has 5 less recovery frames
Captain Coldย – The Wall has reduced pushback on block, 9 less blockstun frames, and 9 less recovery on block
Captain Coldย – The Wall MB startup is now 6 frames (from 14) and recovery increased by 2 frames and now ignores projectile immunity
Captain Coldย – Reduced the gap between The Wall missing and The Wall MeterBurn active frames to 1 (down from 6)ย
Catwomanย – Tail Spin (Away + Hard) has pushback on block reduced and victim regions slightly increased during the active and recovery frames
Catwomanย – Whip Strike (Jump + Medium Attack) has its hit region angle slightly adjusted
Catwomanย – Cat-Lateral Damage character power damage on each hit changed (overall reduced)
Catwomanย – Cat-Lateral Damage character power no longer has invulnerability on wakeup
Catwomanย – Cat Stance Cat-Wheel has 13 more frames of recovery on block, 8 more frames of recovery on miss, and increased combo damage scaling
Catwomanย – Cat Dash MeterBurn no longer has armor, has increased damage scaling when hitting airborne opponents, and decreased damage scaling when hitting grounded opponents
Catwomanย – Cat’s Tail and Up Cat’s Tail damage scaling increased
Nerfs and Buffs Continued
Cheetahย – Fixed issue with Graceful Hunter (Away + Medium, Light + Hard) input window which made it difficult to perform follow ups with Input Shortcuts Off in controller settings
Cheetahย – Fixed bug that could cause her tail to no longer animate after losing a clash to Red Hood
Cheetahย – Silent Stalker (Medium, Medium, Hard) has 25 less recovery frames
Cheetahย – Blood Ritual (Hard, Hard, Medium) recovers 3 frames faster on hit, 6 frames faster on block/miss, has 5 more frames of blockstun, and increased pushback on block
Cheetahย – Last hit of Blood Ritual (Hard, Hard, Medium) now causes a splat reaction instead of a juggle state when hitting airborne opponentsย
Cheetahย Auto-block is enabled after a 2nd Blood Lunge in the same combo
Darkseidย – Fixed bug that caused Boss Darkseid Supermove to get destroyed by some interactables
ยDeadshotย – Ops Strike (Towards + Light) now has 7 startup frames (up from 6)
Deadshotย – Low Burst (Down + Light) now has 7 startup frames (down from 8) , 5 less hit/miss recovery frames, 3 less block recovery frames, and blockstun increased by 2 frames
Deadshotย – Knee Burst (Away + Light) now has 14 startup frames (up from 13) and 3 more recovery frames
Deadshotย – Triggered (Away + Light, Medium) has 5 more recovery frames
Deadshotย – Hammer Slam (Towards + Medium) now has 16 startup frames (up from 15)
Deadshotย –ย Reduced his effectiveness in fighting up close.ย
Nerfs and Buffs Continued
Dr Fateย – Can no longer spend meter trying to Meter Burn Displacer Orb after it has been projectile parried
Dr Fateย – After Displacer Orb is Meter Burned, it will ignore projectile immunity and cannot be projectile parried
Dr Fateย – Fixed issue with his win screen being obstructed by foreground objects on some backgrounds
Dr Fateย – Fixed issue with some Displacer Orb effects lingering on screen during clash
Dr Fateย – Evoking The Gods (Medium, Light, Light) and Blood Price (Medium, Light, Light, Hard) had their hit regions adjusted
Dr Fateย – Summoned Force (Away + Medium) now has a growing hit region instead of a static one and has 9 startup frames (down from 10) and 3 more recovery frames
Dr Fateย – Glyph of Osiris and Glyph of Anubis recover 1 frame faster on block
Dr Fateย – Glyph of Anubis MB has decreased combo damage scaling
Dr Fateย – The Pillar of Magic after connecting with 3 Ankhs of Final Judgment has decreased combo damage scalingย
Firestormย – Fixed bug causing Energy Shield effects to persist during the win screenย
Flashย – Quantum Tunneling and Sonic Parry Gear Ability can now be selected in Wakeup Mode and Reversal Mode in Practice Mode > AI Options
Flashย – Lightning Punches now has 10 startup frames (down from 12)
Flashย – Speed Zone Character Power has increased damage scaling
Flashย – On Your Mark into Sonic Pound has its hit region adjusted, blockstun increased by 10 frames, has increased pushback on block, and hit advantage has increased to 30 or 49 (from 39) if the last hit only or both hits connect
Flashย – On Your Mark into Charge now has a different reaction and has 30 hit advantage (down from 39)
Flashย – Freeze Tank interaction on Red Sun Prison now works correctly if Flash uses it while Speed Zone Character Power is active
Nerfs and Buffs Continued
Gorilla Groddย – ย base stats adjusted to have 50 less Ability, 50 less health, and 100 more defense
Gorilla Groddย – Slaughtering Humans (Light, Light), Cutthroat King (Medium, Medium), Salvation Run (Away + Medium, Light + Hard) base damage increased by 1
Gorilla Groddย – Low Bash (Away + Light) has 5 more frames of blockstun and 6 more hit advantage
Gorilla Groddย – Bloodthirsty Ruler (Away + Light, Light + Hard) and (Away + Light, Light + Hard Meter Burn) base damage increased by 1
Gorilla Groddย – Hyper-Intelligence (Towards + Medium, Light) base damage increased to 7 (from 5)
Gorilla Groddย – Carnivore Sweep (Down + Hard) has 2 more hit advantage, recovers 4 frames faster on block/miss, and has 3 more frames of blockstun
Gorilla Groddย – Secret Sweep (Down + Towards + Hard) has more 10 more blockstun
Gorilla Groddย – After using Leap 3 times during a combo Savage Kick (Jump + Hard) will cause a splat knockdown
Gorilla Groddย – Fixed bug that prevented meter build from occurring when exiting Psionic Lift then canceling into Primal Lunge, Savage Strength, or Mind Control
Gorilla Groddย – The window for canceling into Psionic Push or Savage Strength from Telekinesis now starts 14 frames sooner
Gorilla Groddย – Telekinesis recovery reduced by 4 frames
Gorilla Groddย – Stampede base damage increased to 9 (from 5)
Gorilla Groddย – Stampede Meter Burn base damage increased to 18 (from 10)
Gorilla Groddย – Stampede Carcass Toss Gear Ability Meter Burn base damage increased to 25 (from 18)
Gorilla Groddย – Primal Lunge into Head Bash damage increased to 11 (from 10)ย
Harley Quinnย – Fixed visual bug that caused her mallet to instantly disappear if she is hit by a freeze attack while performing Mallet Slap (Away + Hard)ย
Jokerย – Fixed bug that caused Side Order of Pie Gear Ability Supermove to get destroyed by some interactables
Nerfs and Buffs Continued
Poison Ivyย – Rhytidome Skin, Thistle Coat Gear Ability, and Datura Hammer now requires a more precise input when buffered
Poison Ivyย – Up Rooted (Down + Medium) now has a growing hit region instead of a static one, has 16 startup frames (down from 20), has 7 active frames (up from 3), and recovers 3 frames faster
Poison Ivyย – Quick Bloom (Away + Hard) now has a growing hit region instead of a static one, has 26 startup frames (down from 29) and has 10 active frames (up from 4)
Poison Ivyย – Straight Datura and Up Datura have increased combo damage scaling
Poison Ivyย – Swinging Datura has greatly reduced combo damage scalingย
Red Hoodย – Fixed bug causing Ground Mine explosion to have interactable properties
Red Hoodย – Battle-Chain MB now has 20 advantage on hit (from 39)
Red Hoodย – Lethal Lunge now has 9 startup frames (up from 8)ย
Robinย – Haunting Legacy (Light, Medium) has 2 less recovery on hit / miss, 3 more recovery on block, and 5 more blockstun
Robinย – Fighting Authority (Light, Medium, Hard) has 20 startup frames (up from 16)
Robinย – Family Secrets (Light, Medium, Down + Hard) has 2 less recovery and 5 more blockstun
Robinย – Quick Draw (Away + Light) has its hit region adjusted
Robinย – Skill And Training (Away + Light, Medium, Up + Hard) has increased pushback on block
Robinย – Deep Laceration (Medium) hit region adjusted, has 5 less recovery, blockstun reduced by 5, and 3 less cancel advantage
Robinย – Blades And Blood (Medium, Light) has its hit region adjusted and 1 more active frame
Robinย – Inner Darkness (Towards + Medium, Light) has its hit region adjusted
Robinย – Never Lose (Away + Medium, Light, Hard) has 1 more active frame and 12 less recovery frames
Robinย – Flip Kick (Towards + Hard) can now be directed closer or further by holding Towards or Away
Robinย – Flip Kick (Towards + Hard) recovers 3 frames faster on hit, 8 frames faster on block, 13 frames faster on miss and has 10 less frames of blockstun
Robinย – Low Cutter (Down + Hard) now recovers 5 frames faster on block
Robinย – Assassin Strike cancel input can now be buffered
Robinย – Swoop has its hit region adjusted
Robinย – Swoop MB now auto faces the opponent, has 8 startup frames (down from 16), the projectile travels faster with improved initial tracking
Nerfs and Buffs Continued
Supergirlย – Elseworld’s Finest (Light, Light, Up + Hard) has 10 more frames of blockstun
Supergirlย – Last Daughter of Krypton (Away + Light, Medium, Hard) has its hit region adjusted and 5 less recovery on block and miss
Supergirlย – Face Smash (Medium) has its hit region adjusted, starts up in 10 frames (up from 8), and is a mid attack
Supergirlย – Forbidden Fortress (Medium, Light) has increased pushback on block, 5 less blockstun, and 3 less recovery frames
Supergirlย – Crossroads of Time (Medium, Light, Medium) now has 16 startup frames (down from 18)
Supergirlย – Matrix (Away + Medium, Light + Hard) has 5 less blockstun, 20 less recovery on block, 15 less recovery on block
Supergirlย – Frost breath MB base ย damage increased to 2 (from 0) and combo damage scaling reduced
Supergirlย – Kryptonian Force now recovers 4 frames faster
Supergirlย – Fixed bug that caused the hit region of Kryptonian Force MB to be offset when done on right side of the opponent
Supergirlย – (Air) Power Slam MB can now be Air Escaped
Supergirlย – Adjusted the stat distribution on her Epic Set Items to be more in line with similar items.ย
Supermanย – Fixed bug preventing superman from canceling Steel Fist (Jump + Light) or Double Strike (Jump + Medium) into Ankle Breaker (Down + Hard) or Flying Low (Down + Towards + Hard)
Supermanย – Flying Punch is now a high attack and has had its repel proximity adjusted
Supermanย – Flying Punch MB no longer has armor and has its hit region adjusted
Supermanย – Rising Grab has 4 more frames of recovery on block and 9 more frames of recovery on miss
Supermanย – Super Breath base damage decreased to 9 (from 10)
Supermanย – Super Breath MB base damage decreased to 6 (from 10)
Supermanย – Fixed bug preventing combo damage scaling from applying to (Air) Flying Smash when used as an OTG in certain circumstances
Nerfs and Buffs Continued
Swamp Thingย – base stats adjusted to have 50 less Ability, 50 less health, and 100 more defense
Swamp Thingย – Log Slam (Towards + Hard) and Log Smack (Away + Hard) have their hit regions adjusted
Swamp Thingย โ increased base damage of most special moves by 1
Swamp Thingย – Abigail’s Garden recovery has been reduced by 9 frames
Swamp Thingย – If Swamp Thing has Abigail’s Garden character power active, hitting an opponent with Vine Grab or Green Thumb causes Swamp Thing to gain armor for a short duration
Swamp Thingย – Abigail’s Garden will no longer stop growing when Swamp Thing blocks an attack, attacks with Healing The Breach (Towards + Medium, Light), hits with Bio-Fission MB, or does a dashย
Wonder Womanย – Eyes of The Gorgon (Towards + Medium, Hard) has 5 less frames of recovery and 10 more frames of blockstun
Wonder Womanย – Challenge of The Gods (Away + Medium, Hard) now has 21 startup frames (down from 24), 10 more frames ofย blockstun with increased pushback, and recovers 15 frames faster on block / miss
Wonder Womanย – Upward Shield Toss is now a high attack, recovers 17 frames faster and has increased hit advantage
Wonder Womanย – Upward Shield Toss MB has its hit region adjusted and has increased hit advantage
Wonder Womanย – Air Shield Toss is now a high attack
Wonder Womanย – Air Shield Toss MB is now a high attack, has 2 more active frames, recovers 12 frames faster, and no longer triggers autoblock on a grounded opponent
Wonder Womanย – Air Downward Shield Toss MB now recovers 9 frames faster and no longer triggers autoblock on a grounded opponent
Wonder Womanย – Hippolyta’s Light character power recovers 9 frames faster