Gaming

Silent Hill f Will Either Be Great or Terrible With No in Between

Silent Hill f carries high expectations, and it cannot afford to sit on the fence.

Shown off at Gamescom 2025 with a new trailer, Silent Hill f immediately sparked discussion and division among fans. The game looks visually impressive and demonstrates a willingness to experiment with new ideas, but on the other hand, it strays far from what has historically defined the series. Silent Hill is one of gamingโ€™s most iconic horror franchises, but the series has been tripping over itself for the last several years. From awkward combat to inconsistent writing, Silent Hill has had many well-documented problems with staying true to what the series’ fans enjoy. Silent Hill f carries the weight of ingrained expectation on its shoulders, and quite frankly, it’s both a blessing and a curse.

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This is not a game that can exist in a gray area. Based on what we know so far, it will either deliver an unforgettable return to form or alienate fans with choices that feel alien to the franchiseโ€™s origins. There is no middle ground.

Silent Hill f Has Major Shoes to Fill

The pressure that Silent Hill f must now endure is enormous. Fans have waited years for a true mainline entry, and nostalgia for the PS1 and PS2 era titles has long loomed large. Those original games were defined by their atmosphere. Eerie sound design and their general sense of helplessness created a tension that few other games have ever been able to match. Combat was clunky by design to reinforce vulnerability, and the horrors were as much psychological as they were visual. Those principles became the DNA that make up Silent Hill, and they are still the standards by which every new release is willfully judged.

Yet the franchise has stumbled on multiple occasions. Silent Hill: Homecoming leaned too heavily on the combat side of the spectrum when compared to previous entries and did not serve that direction well enough, leading to longtime fans of the franchise becoming frustrated with the direction it was heading. Silent Hill: Downpour had some interesting ideas, but ultimately fell short of most expectations for a number of reasons, with most tied to its odd choices in game design. Every mainline release since the franchise’s peak has been dissected and debated, and that’s because the fans continue to long for Silent Hill’s roots. Silent Hill f is stepping into that spotlight now, and the team behind it is painfully aware of the monumental task set before them.

The fact that the developers behind Silent Hill f are experienced gives some perspective, but that aspect alone cannot erase the perceived risk in their choices. They need to respect the elements that made Silent Hill what it is, while still evolving the series in a way that feels realistic for today’s audience. Too much homage can feel too safe, and too much change can feel alien. Reaching a balancing point is critical here, and the margin for error is quite small.

Straying Away from “Silent Hill” Itself

Silent Hill f

Two of the most controversial decisions revealed so far are the change in setting and the heavier focus on combat. For the first time, a Silent Hill game will take place in Japan rather than the United States. This is a rightful concern. It risks losing the identity that made fans resonate with the franchise in the first place. Silent Hillโ€™s small-town American setting, with its fog-filled streets and unsettling environments, is iconic to the franchise. It shaped the tone of the storytelling from the moment you start playing, and the sense of isolation that became vital to the franchise’s identity. To change the setting is a choice that could mire the project, or it could be what it needs to revitalize the franchise. Either way, the risk involved here is gutsy.

The shift in combat design is equally questionable. Early details suggest more fluid, action-oriented mechanics than fans have come to expect. Silent Hill has never been about mastering combat, though. It has always been about feeling weak in the face of the unknown. The vulnerability of being helpless before entities that can not be clearly understood at a glance. Whether or not Silent Hill f will turn the series into an action-heavy experience remains to be seen, but it still alienates long-time players who are drawn to its psychological core. Homecoming is often cited as an example of what happens when the balance tips too far toward combat, and it would be a shame to see the newest game in the franchise go down this unsavory path.

Flipping the script, these changes might be necessary for the series to evolve. Gaming has changed dramatically since the early 2000s. The modern gaming-era player expects polished controls, more interactive gameplay, and cinematic pacing. If the game can execute on these aspects and expectations without losing its atmosphere, it could reinvigorate the franchise for a new generation of players.

The situation is more nuanced than you may think. Horror games are booming bigger and better than ever before. From AAA successes like Resident Evil Village to innovative indie hits that can afford to take a risk, the genre has seen its share of progress. Silent Hill f has an opportunity to reclaim the franchise as a leader in psychological horror, but any further misteps could damage the brand, a problem for a franchise already known for its uneven recent history.

Ultimately, Silent Hill f is not a game that will likely satisfy everyone, but if it does manage to highlight the tension and storytelling that spawned the originals while introducing evolutions in game design that feel natural, it could be the franchiseโ€™s most significant comeback. If it fails, it leaves the series in even deeper uncertainty. Either way, there is no fence to sit on here.

For now, all we can do is patiently wait and see what happens. Silent Hill has always been about confronting the unknown in both its narrative and its world design. With Silent Hill f, fans will be confronting the unknowns of the franchise itself.

Silent Hill f arrives on PS5 and PC next month on September 25th.