Insomniac Games truly went the extra mile when it comes to the development of its Spider-Man game. Even the little things that you might miss make a world of difference, especially after you notice them. Case in point -- voice acting.
Spider-Man’s voiceovers are a tour-de-force, especially Yuri Lowenthal, who portrays Peter Parker/Spider-Man. He really went all out with his character, to the point that he recorded all his dialogue twice. Why? To add to the general atmosphere of the character, of course. We’ve talked about this before, but this actually goes a bit deeper.
This is noticeable in the tweet below, posted by Kirk Hamilton. In it, we see the minor differences in audio recording, as the dialogue is the same, but the way it’s delivered is unique depending on the situation. For instance, if Spidey is standing perfectly still, he’s calm and delivers his lines without a huff. However, if someone manages to call him while he’s in the middle of swinging, he actually sounds out of breath as he talks to them. Check out the example that Kirk included below.
Today in Ridiculously Polished Video Games: Spider-Man seamlessly switches between two different vocal takes depending on whether or not he's exerting himself pic.twitter.com/3KRXOZnihU— Kirk Hamilton @ XOXO (@kirkhamilton) September 8, 2018
It’s rather impressive, which means Insomniac wasn’t content on just letting the voiceover be a certain way. It definitely goes above and beyond what we’ve heard in previous Spider-Man games.
Kirk also posted the following thoughts on Spidey’s dialogue with Yuri, a detective in the game -- and also Lowenthal’s name.
I also very much enjoy that Spider-Man's voice actor, Yuri Lowenthal, spends so much time talking to a character named Yuri pic.twitter.com/BOEKItr1vl— Kirk Hamilton @ XOXO (@kirkhamilton) September 8, 2018
Here’s another example of how deep the dialogue goes in the game, also provided by Hamilton.
It transitions mid-conversation, though I dunno about mid-line-read. Here's the best example from what I have capped: pic.twitter.com/BT3aEssGSL— Kirk Hamilton @ XOXO (@kirkhamilton) September 8, 2018
As a result, the audio designer for Insomniac Games, Alex Previty, got into the conversation, talking about the hard work that went into the game’s sound, as you can see below.
And our insanely talented programmers to get it all working properly ?— Alex Previty (@alexprevity) September 9, 2018