PlayerUnknown's Battlegrounds Is Testing Ping-based Matchmaking

02/21/2018 03:15 pm EST

A solution for ping disparities between PlayerUnknown's Battlegrounds players is being explored that would separate players based on their ping.

Following an announcement made late last year where a plan was suggested that would introduce a maximum ping limit, the PUBG team has decided to go a different route for now.

"Unlike the method considered earlier, we are going to divide the matching pool depending on ping," the latest update read. "This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping. Preparations are underway to test this method in some regions, with first trials planned to start this week."

The ping fixes were delayed initially to invest more time into anti-cheat features, a plan to counter the prevalent cheating that goes on in PUBG. As for the development roadmap, the announcement also said that the plans for future content and updates couldn't be revealed just yet and asked for players' understanding until the appropriate time came.

For now, a new test server patch has been detailed to show a full list of changes coming to the test servers that'll spend some time there being tested and changed before going live for all players. The full patch notes for the test server can be seen below.

World

Gameplay

Replays

Bug Fixes

Misc.

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