Video games are meant to be entertaining and challenging, and that describes pretty much every game ever made. Theyโre fun things to do that you donโt often have to think too much about, but thatโs not true of every game. With morality choices that lean heavily towards cruelty and dialogue options that push for unusual decisions, some games are downright mentally challenging affairs. Then there are the games that set out to mess with a playerโs head, and these are the absolutely ingenious ones. They take something entertaining and trick a player in interesting ways, not to be cruel, but to demonstrate how brilliant they are.
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1) Metal Gear Solid (1998)

Metal Gear Solid is renowned for being one of the greatest games ever made. It received universal acclaim from critics and players, and is often cited for its exceptional stealth mechanics, cutscenes, and action-packed story. It also includes an interesting moment where the player is confronted by something unusual. When Psycho Mantis appears, the boss does something strange โ he reads your memory card. If you enjoy playing a particular game, heโs going to mention it, which is trippy, to say the least, as it takes the player’s mind out of the game until they plug their controller into the player 2 slot. This turns him back into a normal boss instead of a supernatural stalker who knows the ins and outs of your video game library.
2) Eternal Darkness: Sanityโs Requiem (2002)

The survival horror genre loves messing with playersโ heads, and in Eternal Darkness: Sanityโs Requiem, it does so in unusual ways. The game employs innovative mechanics to frustrate the player, leading them to think thereโs something wrong with their television. It will randomly drop the volume on your TV, and it wonโt let you save for no discernible reason. These are called โSanity Effects,โ a feature Nintendo patented. They arise in the second chapter and initially appear in-game. These change as time passes, breaking the fourth wall by simulating GameCube system errors and other unusual occurrences, which a player can mistake for a glitch or malfunction of their TV or console.
3) Batman: Arkham Asylum (2009)

For the most part, Batman: Arkham Asylum is a brilliant Batman game with all kinds of stealth and action-adventure mechanics. For most players, itโs one of the greatest games ever made โ certainly one of the best games based on DC Comics. While the majority of Batman: Arkham Asylum is typical of the genre, it changes when you run into Scarecrow. He completely upends the narrative, resetting the game to the beginning, where Bats is imprisoned by Joker, who runs the asylum. The game doesnโt explain whatโs happening, making the player unsure of whatโs going on until the Scarecrowโs plot unfolds.
4) The Stanley Parable (2013)

Thereโs messing with a playerโs head to screw with them, and then thereโs The Stanley Parable, which does it because itโs fun. The narrative tale follows its titular silent protagonist, who takes various paths while a narrator details the gameโs events. The player can take any path they want, and the game compensates by advancing the story. The Stanley Parable is essentially a game about playing games, and itโs executed brilliantly. Itโs most entertaining when you donโt follow the narratorโs advice, and doing so elicits some interesting and often humorous responses. Still, no matter what you do, the game has a valid reaction for it, which almost makes it feel like youโre playing against a sentient AI.
5) There Is No Game: Wrong Dimension (2020)

There Is No Game: Wrong Dimension is a point-and-click puzzle game, but the moment you load it, it tries to keep you from playing. This is where it truly messes with your head because the game goes out of its way to make it difficult to begin. It explains that itโs unfinished and doesnโt โwantโ to be played. If you press a red โPlayโ button, you are transported to a fake Flying Squirrel OS, where youโre told not to do various things. Itโs as genius as it is nonsensical, and figuring out how to play the game in the first place is part of playing the game, so there are layers upon layers in There Is No Game: Wrong Dimension, making it incredibly fun while it screws with your brain; that’s not a bug, itโs a feature.
Which game messed with your head the most? Leave a comment below and join the conversation now in the ComicBook Forum!








