Gaming

Call Of Duty: Infinite Warfare Update Removes A Controversial Multiplayer Mechanic

patches on a very regular basis, but this week’s update is a big one, removing the divisive […]

Call of Duty: Infinite Warfare releases (usually relatively minor) patches on a very regular basis, but this week’s update is a big one, removing the divisive “kill trading” mechanic from public matches. Basically, in the past, if two players shot each other at the same time, the kill would go to the person with the better internet connection. Kill trading smoothed this out โ€“ if you and your opponent shot at the same time, both of you would get the kill, regardless of your ping. Kill trading traditionally hasn’t been a part of Call of Duty multiplayer (plenty of other multiplayer shooters use it), but Infinity Ward decided to add it on a trial basis back in June. Unsurprisingly, some hardcore CoD fans didn’t take kindly to it.

Videos by ComicBook.com

Well, kill trading is officially been deemed a failed experiment. You can check out the latest Call of Duty: Infinite Warfare patch notes, including comments on kill trading, below:

Kill Trading

  • Kill Trading was removed from all public playlists.

Developer comments: In June of this year, we enabled Kill Trading in public matches. Doing so gave us the ability to test this feature on a large scale. Since then, we’ve heard a lot of player feedback, and have seen a few unforeseen effects on the Scorestreak system and Hardcore modes, so we’ve decided to remove the feature from public playlists today, Friday, July 14th. However, you’ll still be able to access the feature in custom matches.

As we’ve said many times before, one of the best things about the Call of Duty community is the overflowing amount of comments and suggestions that come our way. Your ideas and opinions help us a ton as we continue to improve and support the game, so we couldn’t be more grateful. Please keep the conversation going and we’ll see you online!

General Fixes and What’s New

  • Genesis is now back in rotation.
  • CTF has been removed and Epic Gun Game has been added (thru July 21st).

Weapons:

  • Hailstorm โ€“ Ordinance: Akimbo rate of fire has been reduced to match the rate of other pistols.
  • M.2187: Fixed issues with some challenges not working as intended.
  • M.2187: Adjusted the Smart Show attachment from 8 to 5 pellets (does not change the effectiveness of the attachment).
  • Players were able to join the Competitive playlist using FTL Payloads and Traits (Phase Shift, Perception, and Super Charge), which are now restricted to match the CWL ruleset.
  • Uplink: Fix for an issue where the drone could fall between the hay stacks outside of the barn and force a time out on Throwback.
  • Added the Proteus, Trek-50, and M.2187 to Gun Game and Epic Gun Game.
  • Fix for players being able to use the secondary modes on hybrid weapons like the Type-2, RPR Evo, and the EBR-800 in the Competitive playlist.
  • Various map fixes.

Attack of the Radioactive Thing

  • Pack-a-Punch Axe now track progress correctly for bounties.
  • Traps now correctly track progress for bounties.
  • Charges fuses can now be turned in while holding an upgraded weapon.
  • Various weapon bug fixes (Proteus, Volk).

Call of Duty: Infinite Warfare is currently available for PC, Xbox One, and PS4. You can check out WWG’s latest Call of Duty coverage here.

[via PC Gamer]