Call of Duty: Modern Warfare II‘s beta got a pretty significant patch that adds new content and fixes some of the game’s most annoying issues. Fall is officially here which means it’s now Call of Duty season. As players enter the second and final beta weekend for the highly anticipated game, they’re getting a better taste of what to expect in the final game. Of course, it’s a beta, so a lot can change in the lead-up to release, but it’s a pretty good indicator of what to expect from the game when it releases in October.
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With the second beta weekend in full swing, Infinity Ward has released a blog post that details the changes made from the first weekend. For Xbox and PC players, this probably won’t matter a ton since the beta was exclusive to PlayStation last weekend. Most notably, the changes include increased player visibility, the inclusion of Ground War, and numerous buffs and nerfs to some of the most used weapons in the beta. Sadly, the latest patch does not fix some of the more controversial issues with Call of Duty: Modern Warfare II. As of right now, it’s unclear if Infinity Ward will add any additional weapons, maps, or modes throughout the weekend, but more content did get added to the first weekend of the beta.
MAPS
Introducing two new battle maps: Sariff Bay and Sa’id.
MODES
Ground War is back! Enjoy up-to 32v32 combat with brand new vehicles and dynamic combat.
Introducing our Sandbox TDM, Invasion (or what we like to call the Shipment of Ground War). Invasion pits two teams of 20 players and 20 AI against each other. With large maps, 80 combatants, water play, ground vehicles, air vehicles and moreโ it’s absolute chaos!
Third Person Moshpit is returning for Weekend Two.
Check out theย Beta Strategy Guideย for more on our new multiplayer modes.
GAMEPLAY
We’ve made adjustments to player visibility that should make enemy targets easier to spot.
PERKS
The perk earn rate will remain the same for the start of Beta Weekend One. Once all platforms are open, we will be increasing the earn rate significantly.
AUDIO
Decreased the overall distance from which you could hear enemy and ally footsteps
Mixed the volume of local and non-local player slide sounds to be more in-line with other movements
Added an equalizer to soften ally footsteps versus enemy footsteps, making enemy audio more distinct
Adjusted mix presetsโ particularly the mix of ambient sounds, which will make footsteps slightly less pronounced
WEAPON TUNING ย
FTAC Recon
Reduced damage while in full-auto
Increased full-auto recoil
Minor headshot damage reduction
FSS Hurricane
Reduced damage at distance
Lower headshot multiplier
Lachmann-556
Minor recoil increase
Minor headshot reduction
Minor hipfire spread increase
M4
Minor hipfire spread increase
M16
Minor hipfire spread increase
Kastov-74u
Minor hipfire spread increase
Lachmann Sub
Minimum damage reduction
Minor headshot damage reduction
ย The list of “gunsmithable” weapons from Weekend One remains the same for Weekend Two.
MAPS
Valderas Museum has returned following fixes to lighting
Patched various geo on Farm 18, Breenburgh Hotel, and Mercado Las Almas
USER INTERFACE
We’ve addressed a number of UX bugs including Gunsmith and progression issues. The level cap for Weekend Two is level 30. If you played in Weekend One, your progress should carry over to Weekend Two.
We are also working on a number of UI and UX improvements for launch.
There are quite a few other improvements, edits, and optimizations in the works for launch.ย
What do you think of the changes to the Call of Duty: Modern Warfare II beta? Let me know in the comments or hit me up on Twitter @Cade_Onder.