Gaming

Crash Bandicoot N. Sane Trilogy Criticized For Tweaks That Make Landing Jumps Harder

The original Crash Bandicoot games weren’t exactly easy, but does it seem like the remastered […]

The original Crash Bandicoot games weren’t exactly easy, but does it seem like the remastered versions of the PlayStation classics are harder than you remember? You probably just chalked that up to your faltering eyesight and slow old-person reflexes, but dedicated fans have discovered there may be a legit reason you’re dying so damn often in Crash Bandicoot N. Sane Trilogy.

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Redditor TastyCarcass speculates Crash is represented by a “pill shaped” hitbox in N. Sane Trilogy, instead of a rectangular one like in the original versions of the games. This makes for slightly more realistic, modern-feeling jumping physics, but it also means Crash and Coco will slip off platforms if they just hit the edge. Those old-school saves where you manage to catch a platform by a single pixel are no longer possible.

Twitter user Ding Dong has found another slight difference between the way the old and new versions of Crash Bandicoot handle platforming. It seems the old games were a bit floatier โ€“ Crash now lands more quickly, and seems to jump slightly further horizontally, than he did in the originals. Check out evidence of this below.

So, the combination weightier jumps and slippery edge physics means Crash Bandicoot N. Sane Trilogy‘s platforming definitely has a slightly different feel. That isn’t necessarily a bad thing, but if you’re used to the feel of the old games, you have some readjusting to do. Perhaps developer Vicarious Visions could offer a Old-School Controls option in a future update?

Crash Bandicoot N. Sane Trilogy is available now on PS4. You can check out WWG’s full review, right here.

[via VG 24/7]