Gaming

Five Nights at Freddy’s: Into the Pit Releases Version 1.0.2.0 Hotfix to Public Beta

Five Nights at the Freddy’s: Into the Pit has released a new update to its public beta branch.
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Mega Cat Studios released Five Nights at Freddy’s: Into the Pit a day ahead of schedule on August 7th, and now the studio has introduced the first post-launch patch for the pixel art, single player adventure game – though at the moment the update is available in the game’s public beta branch to confirm stability before launching on the game fully. The Version 1.0.2.0 hotfix addresses a number of issues including a blocker fix, ten general improvements, and lists out a dozen other known issues currently impacting Into the Pit for some players. 

Videos by ComicBook.com

Version 1.0.2.0 Hotfix Patch Notes

We’re back again today with another speedy delivery of fixes for everyone! We’re hard at work preparing frequent and fast updates to the beta branch especially, so keep an eye out for even more fixes to come. Check out the list of changes and improvements below:

This update is now live on our public beta branch. You can opt in by following the instructions in the video attached below. The fix will also be rolled out to the default branch once it’s confirmed to be stable.

Fixed Blockers:

  • Exiting the camera after the jumpscare causes Oswald to disappear

Other improvements:

  • Fixed Yellow Rabbit’s eyes sometimes not glowing blue
  • Fixed scrolling delay on the Alternative Music UI
  • Credits can now be manually scrolled with the up/down keys
  • Improved consistency with ending cinematic achievement timings
  • Fixed No Battery UI not reappearing after cinematics
  • Fixed some sliders responding to more inputs than intended
  • Improved UI spacing in SkeeBall in some languages
  • FixedTerrified Kid’s sprite appearing too soon
  • Fixed Speedrun Timer settings not resetting to off
  • Fixed Battery Obtained SFX still playing in subsequent interactions

Known Issues: (We’re working on them!)

(Note: most of these are only happening to some users)

  • Softlock when talking to Mike and Chip
  • Performance issues when using controllers
  • Inputs not working on main menu
  • Menu inaccessible after pausing with dad’s phone
  • Softlock when holding breath as the yellow rabbit appears
  • Achievement notification sometimes remains for 15+ minutes
  • White boxes instead of key prompts in some cases
  • Game doesn’t resume after minimizing, with looping sound effects
  • Missing phone keypad highlights
  • Quest incorrectly asks to find Chip and Mike after they’ve already been found
  • Rare cases of crashes
  • Some items missing in the Extras menu