League of Legends: Lee Sin, Graves, Maokai and Fizz Changes On The Way


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The Public Beta Environment (PBE) will be fielding some changes for some of League of Legends most played champions.

Perhaps the biggest name on the list is Lee Sin. Lee Sin is by far the most played jungler in League of Legends. Scratch that, he's the most played champion within League of Legends. His 39.40% play percent is the highest among all champions. In terms of junglers, the next closest champion is Graves who has a 17.36% play percent.

It's kind of surprising to see Lee Sin on this list as his win percentage (50.35%) isn't overbearing to the point where he needed changes. Nevertheless, you can expect a slightly nerfed Lee Sin on the PBE.

"Movement speed lowered from 350 to 345."

"Dragon's Rage (R) cooldown increased from 90/75/60 to 110/85/60"

Speaking of Graves, a pair of his abilities are being tweaked. End of the Line will see more balancing changes while Collateral Damage gets a cooldown increase.

"End of the Line (Q): Initial damage lowered from 55/70/85/100/115 to 40/55/70/85/100. Initial first hit bonus AD Ratio increased from 75% to 80%. Second damage changed from 80/125/170/215/260 to 80/110/140/170/200. Second damage bonus AD ratio changed from 40/60/80/100/120% to 40/70/100/130/160%

"Collateral Damage (R) cooldown increased from 100/90/80 to 120/100/80"

Fizz looks to be on the receiving end of some buffs to his W to make him more effective.

"Seastone Trident (W): Passive's AP ratio increased from 33.3% to 40%. Active's AP ratio increased from 33.3% to 40%. Charged Active's AP ratio increased from 100% to 120%. Damage changed from 25/40/55/70/85 to 20/30/40/50/60"

Maokai has been hilariously overpowered if used correctly. There's nothing like tossing a ton of saplings into a bush and waiting for the ruckus to begin.

"Bramble Smash (Q) mana cost changed from 45/50/55/60/65 to 50 at all ranks"

"Sapling Toss (E): Mana cost changed from 60 at all ranks to 60/65/70/75/80. Damage changed from 45/70/95/120/145 to 25/50/75/100/125. Target max health damage increased from 6/6.5/7/7.5/8% to 8% at all ranks."

What do you think of the proposed changes? Will they help out these League of Legends champs? Let us know over on our Facebook page!

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